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Results 1 - 10 of 141 for iterations (0.17 sec)

  1. tensorflow/compiler/jit/deadness_analysis.cc

    // true on iteration 0, 1, 2 respectively.  This is made more precise in the
    // comment on the AndRecurrence class.
    //
    // The general algorithm that deals with cycles does two topological-order
    // iterations over the graph.  On the first iteration it assigns a symbolic
    // predicate to merge nodes with backedges.  On the second iteration it tries
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Mar 12 06:33:33 UTC 2024
    - 60.4K bytes
    - Viewed (0)
  2. src/cmd/compile/internal/ssa/debug.go

    	// predecessors have been visited.
    	po := state.f.Postorder()
    	converged := false
    
    	// The iteration rule is that by default, run until converged, but
    	// if a particular iteration count is specified, run that many
    	// iterations, no more, no less.  A count is specified as the
    	// thousands digit of the location lists debug flag,
    	// e.g. -d=locationlists=4000
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 19:44:43 UTC 2024
    - 58.4K bytes
    - Viewed (0)
  3. src/cmd/compile/internal/ssa/rewrite.go

    			// As of Sep 2021, 90% of rewrites complete in 4 iterations or fewer
    			// and the maximum value encountered during make.bash is 12.
    			// Start checking for cycles. (This is too expensive to do routinely.)
    			// Note: we avoid this path for deadChange-only iterations, to fix #51639.
    			if states == nil {
    				states = make(map[string]bool)
    			}
    			h := f.rewriteHash()
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 19:02:52 UTC 2024
    - 64.2K bytes
    - Viewed (0)
  4. src/cmd/compile/internal/ppc64/ssa.go

    		//       STXV VS32,32(R20)
    		//       STXV VS32,48(R20)
    		//       ADD  $64,R20
    		//       BC   16, 0, loop
    
    		// Bytes per iteration
    		ctr := v.AuxInt / 64
    
    		// Remainder bytes
    		rem := v.AuxInt % 64
    
    		// Only generate a loop if there is more
    		// than 1 iteration.
    		if ctr > 1 {
    			// Set up VS32 (V0) to hold 0s
    			p := s.Prog(ppc64.AXXLXOR)
    			p.From.Type = obj.TYPE_REG
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 22 19:59:38 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  5. src/cmd/go/internal/test/test.go

    	-fuzztime t
    	    Run enough iterations of the fuzz target during fuzzing to take t,
    	    specified as a time.Duration (for example, -fuzztime 1h30s).
    		The default is to run forever.
    	    The special syntax Nx means to run the fuzz target N times
    	    (for example, -fuzztime 1000x).
    
    	-fuzzminimizetime t
    	    Run enough iterations of the fuzz target during each minimization
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 16 14:34:32 UTC 2024
    - 71.9K bytes
    - Viewed (0)
  6. src/runtime/pprof/pprof_test.go

    	"testing"
    	"time"
    	_ "unsafe"
    )
    
    func cpuHogger(f func(x int) int, y *int, dur time.Duration) {
    	// We only need to get one 100 Hz clock tick, so we've got
    	// a large safety buffer.
    	// But do at least 500 iterations (which should take about 100ms),
    	// otherwise TestCPUProfileMultithreaded can fail if only one
    	// thread is scheduled during the testing period.
    	t0 := time.Now()
    	accum := *y
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 18:42:28 UTC 2024
    - 68.8K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/collect/Iterators.java

       * Returns an iterator over the merged contents of all given {@code iterators}, traversing every
       * element of the input iterators. Equivalent entries will not be de-duplicated.
       *
       * <p>Callers must ensure that the source {@code iterators} are in non-descending order as this
       * method does not sort its input.
       *
       * <p>For any equivalent elements across all {@code iterators}, it is undefined which element is
       * returned first.
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri May 03 14:46:32 UTC 2024
    - 50.2K bytes
    - Viewed (0)
  8. guava/src/com/google/common/collect/Iterators.java

       * Returns an iterator over the merged contents of all given {@code iterators}, traversing every
       * element of the input iterators. Equivalent entries will not be de-duplicated.
       *
       * <p>Callers must ensure that the source {@code iterators} are in non-descending order as this
       * method does not sort its input.
       *
       * <p>For any equivalent elements across all {@code iterators}, it is undefined which element is
       * returned first.
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri May 03 14:46:32 UTC 2024
    - 50.2K bytes
    - Viewed (0)
  9. src/cmd/go/internal/modload/load.go

    // and all requested packages are in "all", then loading completes in a single
    // iteration.
    // TODO(bcmills): We should also be able to load in a single iteration if the
    // requested packages all come from modules that are themselves tidy, regardless
    // of whether those packages are in "all". Today, that requires two iterations
    // if those packages are not found in existing dependencies of the main module.
    
    import (
    	"context"
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 14:56:56 UTC 2024
    - 84K bytes
    - Viewed (0)
  10. tensorflow/compiler/jit/mark_for_compilation_pass.cc

      // tensor from A being computed and copied.
      //
      // To choose better maximal clusterings we make multiple iterations over the
      // graph in post-order, where each such iteration is called a "phase".
    
      // Phase 0: contract metadata operations with their producer.
    
      VLOG(4) << "Running phase 0";
      TF_RETURN_IF_ERROR(
          ForEachEdgeInPostOrder([&](Cluster* from,
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Wed Feb 21 12:19:41 UTC 2024
    - 85.3K bytes
    - Viewed (0)
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