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src/runtime/mgcpacer.go
func (c *gcControllerState) addScannableStack(pp *p, amount int64) { if pp == nil { c.maxStackScan.Add(amount) return } pp.maxStackScanDelta += amount if pp.maxStackScanDelta >= maxStackScanSlack || pp.maxStackScanDelta <= -maxStackScanSlack { c.maxStackScan.Add(pp.maxStackScanDelta) pp.maxStackScanDelta = 0 } } func (c *gcControllerState) addGlobals(amount int64) { c.globalsScan.Add(amount) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Mar 25 19:53:03 UTC 2024 - 55.4K bytes - Viewed (0) -
src/main/java/org/codelibs/core/io/CopyUtil.java
Registered: Wed Jun 12 12:50:12 UTC 2024 - Last Modified: Thu Mar 07 01:59:08 UTC 2024 - 52.4K bytes - Viewed (0) -
src/runtime/mgcscavenge.go
// dramatically over the next GC cycle. Overestimating the amount of // fragmentation simply results in higher memory use, which will be accounted // for by the next pacing up date. Underestimating the fragmentation however // could lead to performance degradation. Handling this case is not within the // scope of the scavenger. Situations where the amount of fragmentation balloons
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 08 17:48:45 UTC 2024 - 52.3K bytes - Viewed (0) -
src/runtime/mgcmark.go
// It's only used by the new tracer. // See the comment on enteredMarkAssistForTracing. gp.inMarkAssist = false } } return } // Compute the amount of scan work we need to do to make the // balance positive. When the required amount of work is low, // we over-assist to build up credit for future allocations // and amortize the cost of assisting. assistWorkPerByte := gcController.assistWorkPerByte.Load()
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Apr 18 21:25:11 UTC 2024 - 52.5K bytes - Viewed (0) -
src/runtime/mgc.go
// The finalizer goroutine is kicked off only when all spans are swept. // When the next GC starts, it sweeps all not-yet-swept spans (if any). // GC rate. // Next GC is after we've allocated an extra amount of memory proportional to // the amount already in use. The proportion is controlled by GOGC environment variable // (100 by default). If GOGC=100 and we're using 4M, we'll GC again when we get to 8M
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 16:25:21 UTC 2024 - 62K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* values must be between 1 and [Integer.MAX_VALUE] when converted to milliseconds. * * The close timeout is the maximum amount of time after the client calls [WebSocket.close] to * wait for a graceful shutdown. If the server doesn't respond the web socket will be canceled. * The default value is 60 seconds. */
Registered: Sun Jun 16 04:42:17 UTC 2024 - Last Modified: Sat Apr 06 04:21:33 UTC 2024 - 52K bytes - Viewed (0) -
pkg/controller/nodelifecycle/node_lifecycle_controller.go
// health signal updated from kubelet. There are 2 kinds of node healthiness // signals: NodeStatus and NodeLease. If it doesn't receive update for this amount // of time, it will start posting "NodeReady==ConditionUnknown". The amount of // time before which Controller start evicting pods is controlled via flag // 'pod-eviction-timeout'. // Note: be cautious when changing the constant, it must work with
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sat May 04 18:33:12 UTC 2024 - 51.6K bytes - Viewed (0) -
pkg/kubelet/volumemanager/reconciler/reconciler_test.go
"k8s.io/kubernetes/pkg/volume/util/types" ) const ( // reconcilerLoopSleepDuration is the amount of time the reconciler loop // waits between successive executions reconcilerLoopSleepDuration = 1 * time.Nanosecond // waitForAttachTimeout is the maximum amount of time a // operationexecutor.Mount call will wait for a volume to be attached. waitForAttachTimeout = 1 * time.Second
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Tue Apr 09 07:34:33 UTC 2024 - 75.4K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/_gen/ARM64Ops.go
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 15:49:20 UTC 2024 - 58.8K bytes - Viewed (0) -
src/runtime/malloc.go
// Hence: // // 1. We reserve space for all heapArenas up front so // they don't get interleaved with the heap. They're // ~258MB, so this isn't too bad. (We could reserve a // smaller amount of space up front if this is a // problem.) // // 2. We hint the heap to start right above the end of // the binary so we have the best chance of keeping it // contiguous. //
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 17:58:53 UTC 2024 - 59.6K bytes - Viewed (0)