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Results 1 - 2 of 2 for Scavenge (0.1 sec)
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src/runtime/mheap.go
s = h.allocMSpanLocked() } unlock(&h.lock) HaveSpan: // Decide if we need to scavenge in response to what we just allocated. // Specifically, we track the maximum amount of memory to scavenge of all // the alternatives below, assuming that the maximum satisfies *all* // conditions we check (e.g. if we need to scavenge X to satisfy the // memory limit and Y to satisfy heap-growth scavenging, and Y > X, then
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 22 22:31:00 UTC 2024 - 78K bytes - Viewed (0) -
src/runtime/mgc.go
// Reset assist time and background time stats. // // Do this now, instead of at the start of the next GC cycle, because // these two may keep accumulating even if the GC is not active. scavenge.assistTime.Store(0) scavenge.backgroundTime.Store(0) // Reset idle time stat. sched.idleTime.Store(0) if work.userForced { memstats.numforcedgc++ }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 16:25:21 UTC 2024 - 62K bytes - Viewed (0)