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Results 1 - 2 of 2 for Needzero (0.12 sec)
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src/runtime/malloc.go
// // Allocating and freeing a large object uses the mheap // directly, bypassing the mcache and mcentral. // // If mspan.needzero is false, then free object slots in the mspan are // already zeroed. Otherwise if needzero is true, objects are zeroed as // they are allocated. There are various benefits to delaying zeroing // this way: // // 1. Stack frame allocation can avoid zeroing altogether.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 17:58:53 UTC 2024 - 59.6K bytes - Viewed (0) -
src/runtime/mheap.go
spanclass spanClass // size class and noscan (uint8) state mSpanStateBox // mSpanInUse etc; accessed atomically (get/set methods) needzero uint8 // needs to be zeroed before allocation isUserArenaChunk bool // whether or not this span represents a user arena
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 22 22:31:00 UTC 2024 - 78K bytes - Viewed (0)