- Sort Score
- Result 10 results
- Languages All
Results 1 - 2 of 2 for vSlots (0.1 sec)
-
src/cmd/compile/internal/ssa/debug.go
// The location of each known slot, indexed by SlotID. slots []VarLoc // The slots present in each register, indexed by register number. registers [][]SlotID } // reset fills state with the live variables from live. func (state *stateAtPC) reset(live abt.T) { slots, registers := state.slots, state.registers for i := range slots { slots[i] = VarLoc{} } for i := range registers {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Jun 10 19:44:43 UTC 2024 - 58.4K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/rewrite.go
// countRule increments Func.ruleMatches[key]. // If Func.ruleMatches is non-nil at the end // of compilation, it will be printed to stdout. // This is intended to make it easier to find which functions // which contain lots of rules matches when developing new rules. func countRule(v *Value, key string) bool { f := v.Block.Func if f.ruleMatches == nil { f.ruleMatches = make(map[string]int) } f.ruleMatches[key]++
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 19:02:52 UTC 2024 - 64.2K bytes - Viewed (0)