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Results 1 - 2 of 2 for vSlots (0.1 sec)

  1. src/cmd/compile/internal/ssa/debug.go

    	// The location of each known slot, indexed by SlotID.
    	slots []VarLoc
    	// The slots present in each register, indexed by register number.
    	registers [][]SlotID
    }
    
    // reset fills state with the live variables from live.
    func (state *stateAtPC) reset(live abt.T) {
    	slots, registers := state.slots, state.registers
    	for i := range slots {
    		slots[i] = VarLoc{}
    	}
    	for i := range registers {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 19:44:43 UTC 2024
    - 58.4K bytes
    - Viewed (0)
  2. src/cmd/compile/internal/ssa/rewrite.go

    // countRule increments Func.ruleMatches[key].
    // If Func.ruleMatches is non-nil at the end
    // of compilation, it will be printed to stdout.
    // This is intended to make it easier to find which functions
    // which contain lots of rules matches when developing new rules.
    func countRule(v *Value, key string) bool {
    	f := v.Block.Func
    	if f.ruleMatches == nil {
    		f.ruleMatches = make(map[string]int)
    	}
    	f.ruleMatches[key]++
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 19:02:52 UTC 2024
    - 64.2K bytes
    - Viewed (0)
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