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Results 1 - 4 of 4 for QThread (0.16 sec)

  1. okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt

      @Throws(InterruptedException::class, TimeoutException::class)
      private fun waitForConnectionShutdown(connection: RealConnection?) {
        if (connection!!.isHealthy(false)) {
          Thread.sleep(100L)
        }
        if (connection.isHealthy(false)) {
          Thread.sleep(2000L)
        }
        if (connection.isHealthy(false)) {
          throw TimeoutException("connection didn't shutdown within timeout")
        }
      }
    
      /**
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Thu Apr 11 22:09:35 GMT 2024
    - 75.3K bytes
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  2. okhttp/src/test/java/okhttp3/EventListenerTest.kt

        }
    
        override fun writeTo(sink: BufferedSink) {
          try {
            var i = 0
            while (i < contentLength()) {
              sink.write(chunk!!)
              sink.flush()
              Thread.sleep(100)
              i += chunk.size
            }
          } catch (e: IOException) {
            ioe = e
          } catch (e: InterruptedException) {
            throw RuntimeException(e)
          }
        }
      }
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Jan 20 10:30:28 GMT 2024
    - 56.9K bytes
    - Viewed (0)
  3. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

     *
     * ## OkHttpClients Should Be Shared
     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
    - 52K bytes
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  4. okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt

        // When the timeout is sent the connection doesn't immediately go unhealthy.
        assertThat(connection.isHealthy(System.nanoTime())).isTrue()
    
        // But if the ping doesn't arrive, the connection goes unhealthy.
        Thread.sleep(TimeUnit.NANOSECONDS.toMillis(Http2Connection.DEGRADED_PONG_TIMEOUT_NS.toLong()))
        assertThat(connection.isHealthy(System.nanoTime())).isFalse()
    
        // When a pong does arrive, the connection becomes healthy again.
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
    - 75.4K bytes
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