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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
val response = call.execute() val inputStream = response.body.byteStream() assertThat(inputStream.read()).isEqualTo('A'.code) assertThat(inputStream.read()).isEqualTo('B'.code) assertThat(inputStream.read()).isEqualTo('C'.code) assertThat(inputStream.read()).isEqualTo(-1) assertThat(inputStream.read()).isEqualTo(-1) inputStream.close() } @ParameterizedTest
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
/** * Factory for [calls][Call], which can be used to send HTTP requests and read their responses. * * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
Plain Text - Registered: Fri May 03 11:42:14 GMT 2024 - Last Modified: Sat Apr 06 04:21:33 GMT 2024 - 52K bytes - Viewed (0) -
okhttp/src/test/java/okhttp3/EventListenerTest.kt
} override fun writeTo(sink: BufferedSink) { try { var i = 0 while (i < contentLength()) { sink.write(chunk!!) sink.flush() Thread.sleep(100) i += chunk.size } } catch (e: IOException) { ioe = e } catch (e: InterruptedException) { throw RuntimeException(e) } } }
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okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt
// When the timeout is sent the connection doesn't immediately go unhealthy. assertThat(connection.isHealthy(System.nanoTime())).isTrue() // But if the ping doesn't arrive, the connection goes unhealthy. Thread.sleep(TimeUnit.NANOSECONDS.toMillis(Http2Connection.DEGRADED_PONG_TIMEOUT_NS.toLong())) assertThat(connection.isHealthy(System.nanoTime())).isFalse() // When a pong does arrive, the connection becomes healthy again.
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