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Results 1 - 4 of 4 for isInfinity (0.46 sec)

  1. src/cmd/vendor/golang.org/x/arch/ppc64/ppc64asm/tables.go

    		[6]*argField{ap_VecSReg_31_31_6_10, ap_VecSReg_30_30_16_20}},
    	{XSRDPIP, 0xfc0007fc00000000, 0xf00001a400000000, 0x1f000000000000, // VSX Scalar Round to Double-Precision Integer using round toward +Infinity XX2-form (xsrdpip XT,XB)
    		[6]*argField{ap_VecSReg_31_31_6_10, ap_VecSReg_30_30_16_20}},
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Nov 22 17:16:14 UTC 2022
    - 334.7K bytes
    - Viewed (0)
  2. doc/go_spec.html

    For floating-point arguments negative zero, NaN, and infinity the following rules apply:
    </p>
    
    <pre>
       x        y    min(x, y)    max(x, y)
    
      -0.0    0.0         -0.0          0.0    // negative zero is smaller than (non-negative) zero
      -Inf      y         -Inf            y    // negative infinity is smaller than any other number
      +Inf      y            y         +Inf    // positive infinity is larger than any other number
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Jun 04 21:07:21 UTC 2024
    - 281.5K bytes
    - Viewed (0)
  3. tensorflow/compiler/mlir/tf2xla/transforms/legalize_tf.cc

          // The expected number of collisions is n - d + d(1 - 1/d)^n, where d is
          // the number of possible keys and n is the number of values. If d = n^2,
          // then the limit as n goes to infinity is 1/2. If d = n^3, then the limit
          // as n goes to infinity is zero.
    
          // This implementation ensures that the key-space is greater than or equal
          // to the cube of the number of values. The risk of collisions can be
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Jun 11 20:00:43 UTC 2024
    - 291.8K bytes
    - Viewed (0)
  4. src/net/http/h2_bundle.go

    // {0 KB, 16 KB], {16 KB, 32 KB], {32 KB, 64 KB], {64 KB, 128 KB], {128 KB, 256 KB],
    // {256 KB, 512 KB], {512 KB, infinity}
    // In practice, the maximum scratch buffer size should not exceed 512 KB due to
    // frameScratchBufferLen(maxFrameSize), thus the "infinity pool" should never be used.
    // It exists mainly as a safety measure, for potential future increases in max buffer size.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Jun 04 16:19:04 UTC 2024
    - 364.1K bytes
    - Viewed (0)
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