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doc/go_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Jun 04 21:07:21 UTC 2024 - 281.5K bytes - Viewed (0) -
src/cmd/compile/internal/ssagen/ssa.go
b.Likely = ssa.BranchLikely // We have atomic instructions - use it directly. s.startBlock(bTrue) emit(s, n, args, op1, typ) s.endBlock().AddEdgeTo(bEnd) // Use original instruction sequence. s.startBlock(bFalse) emit(s, n, args, op0, typ) s.endBlock().AddEdgeTo(bEnd) // Merge results. s.startBlock(bEnd) } if typ == types.TNIL {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Jun 10 19:44:43 UTC 2024 - 284.9K bytes - Viewed (0)