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Results 1 - 3 of 3 for saturate (0.2 sec)
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src/database/sql/sql_test.go
} } func TestPoolExhaustOnCancel(t *testing.T) { if testing.Short() { t.Skip("long test") } max := 3 var saturate, saturateDone sync.WaitGroup saturate.Add(max) saturateDone.Add(max) donePing := make(chan bool) state := 0 // waiter will be called for all queries, including // initial setup queries. The state is only assigned when
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 18:42:28 UTC 2024 - 111.6K bytes - Viewed (0) -
src/cmd/internal/obj/ppc64/asm9.go
{as: AVADDUS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4}, /* vector add unsigned saturate, vx-form */ {as: AVADDSS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4}, /* vector add signed saturate, vx-form */ {as: AVADDE, a1: C_VREG, a2: C_VREG, a3: C_VREG, a6: C_VREG, type_: 83, size: 4}, /* vector add extended, va-form */ /* Vector subtract */
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 13:55:28 UTC 2024 - 156.1K bytes - Viewed (0) -
src/cmd/go/internal/load/pkg.go
// * Linux workstation with 24-core Intel Xeon CPU // // It is very likely (though not confirmed) that this workload is limited // by memory bandwidth. We don't have a good way to determine the number of // workers that would saturate the bus though, so runtime.GOMAXPROCS // seems like a reasonable default. var preloadWorkerCount = runtime.GOMAXPROCS(0) // preload holds state for managing concurrent preloading of package data. //
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue May 28 17:00:51 UTC 2024 - 120K bytes - Viewed (0)