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Results 1 - 3 of 3 for saturate (0.2 sec)

  1. src/database/sql/sql_test.go

    	}
    }
    
    func TestPoolExhaustOnCancel(t *testing.T) {
    	if testing.Short() {
    		t.Skip("long test")
    	}
    
    	max := 3
    	var saturate, saturateDone sync.WaitGroup
    	saturate.Add(max)
    	saturateDone.Add(max)
    
    	donePing := make(chan bool)
    	state := 0
    
    	// waiter will be called for all queries, including
    	// initial setup queries. The state is only assigned when
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 18:42:28 UTC 2024
    - 111.6K bytes
    - Viewed (0)
  2. src/cmd/internal/obj/ppc64/asm9.go

    	{as: AVADDUS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4},            /* vector add unsigned saturate, vx-form */
    	{as: AVADDSS, a1: C_VREG, a2: C_VREG, a6: C_VREG, type_: 82, size: 4},            /* vector add signed saturate, vx-form */
    	{as: AVADDE, a1: C_VREG, a2: C_VREG, a3: C_VREG, a6: C_VREG, type_: 83, size: 4}, /* vector add extended, va-form */
    
    	/* Vector subtract */
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 15 13:55:28 UTC 2024
    - 156.1K bytes
    - Viewed (0)
  3. src/cmd/go/internal/load/pkg.go

    // * Linux workstation with 24-core Intel Xeon CPU
    //
    // It is very likely (though not confirmed) that this workload is limited
    // by memory bandwidth. We don't have a good way to determine the number of
    // workers that would saturate the bus though, so runtime.GOMAXPROCS
    // seems like a reasonable default.
    var preloadWorkerCount = runtime.GOMAXPROCS(0)
    
    // preload holds state for managing concurrent preloading of package data.
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue May 28 17:00:51 UTC 2024
    - 120K bytes
    - Viewed (0)
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