- Sort Score
- Result 10 results
- Languages All
Results 1 - 2 of 2 for Mult32 (0.11 sec)
-
src/cmd/compile/internal/ssa/_gen/generic.rules
// x * (D * z) = D * (x * z) (Mul64 (Mul64 i:(Const64 <t>) z) x) && (z.Op != OpConst64 && x.Op != OpConst64) => (Mul64 i (Mul64 <t> x z)) (Mul32 (Mul32 i:(Const32 <t>) z) x) && (z.Op != OpConst32 && x.Op != OpConst32) => (Mul32 i (Mul32 <t> x z)) (Mul16 (Mul16 i:(Const16 <t>) z) x) && (z.Op != OpConst16 && x.Op != OpConst16) => (Mul16 i (Mul16 <t> x z))
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 16 22:21:05 UTC 2024 - 135.3K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/rewriteMIPS64.go
v.AddArg(v0) return true } } func rewriteValueMIPS64_OpMul32(v *Value) bool { v_1 := v.Args[1] v_0 := v.Args[0] b := v.Block typ := &b.Func.Config.Types // match: (Mul32 x y) // result: (Select1 (MULVU x y)) for { x := v_0 y := v_1 v.reset(OpSelect1) v0 := b.NewValue0(v.Pos, OpMIPS64MULVU, types.NewTuple(typ.UInt64, typ.UInt64)) v0.AddArg2(x, y)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Jul 31 03:59:48 UTC 2023 - 211.6K bytes - Viewed (0)