Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 2 of 2 for Mult32 (0.11 sec)

  1. src/cmd/compile/internal/ssa/_gen/generic.rules

    // x * (D * z) = D * (x * z)
    (Mul64 (Mul64 i:(Const64 <t>) z) x) && (z.Op != OpConst64 && x.Op != OpConst64) => (Mul64 i (Mul64 <t> x z))
    (Mul32 (Mul32 i:(Const32 <t>) z) x) && (z.Op != OpConst32 && x.Op != OpConst32) => (Mul32 i (Mul32 <t> x z))
    (Mul16 (Mul16 i:(Const16 <t>) z) x) && (z.Op != OpConst16 && x.Op != OpConst16) => (Mul16 i (Mul16 <t> x z))
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 16 22:21:05 UTC 2024
    - 135.3K bytes
    - Viewed (0)
  2. src/cmd/compile/internal/ssa/rewriteMIPS64.go

    		v.AddArg(v0)
    		return true
    	}
    }
    func rewriteValueMIPS64_OpMul32(v *Value) bool {
    	v_1 := v.Args[1]
    	v_0 := v.Args[0]
    	b := v.Block
    	typ := &b.Func.Config.Types
    	// match: (Mul32 x y)
    	// result: (Select1 (MULVU x y))
    	for {
    		x := v_0
    		y := v_1
    		v.reset(OpSelect1)
    		v0 := b.NewValue0(v.Pos, OpMIPS64MULVU, types.NewTuple(typ.UInt64, typ.UInt64))
    		v0.AddArg2(x, y)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jul 31 03:59:48 UTC 2023
    - 211.6K bytes
    - Viewed (0)
Back to top