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Results 1 - 10 of 82 for speeds (0.06 sec)
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configure.py
write_to_bazelrc('build --define=%s=%s' % (varname, environ_cp[varname])) def set_windows_build_flags(environ_cp): """Set Windows specific build options.""" # First available in VS 16.4. Speeds up Windows compile times by a lot. See # https://groups.google.com/a/tensorflow.org/d/topic/build/SsW98Eo7l3o/discussion # pylint: disable=line-too-long write_to_bazelrc(
Registered: Tue Sep 09 12:39:10 UTC 2025 - Last Modified: Wed Apr 30 15:18:54 UTC 2025 - 48.3K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/TreeMultiset.java
totalCount += count; return this; } AvlNode<E> add( Comparator<? super E> comparator, @ParametricNullness E e, int count, int[] result) { /* * It speeds things up considerably to unconditionally add count to totalCount here, * but that destroys failure atomicity in the case of count overflow. =( */ int cmp = comparator.compare(e, getElement());
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 33.8K bytes - Viewed (0) -
guava/src/com/google/common/collect/ImmutableSet.java
*/ // NB: yes, this is surprisingly high, but that's what the experiments said was necessary // Raising this number slows the worst-case contains behavior, speeds up hashFloodingDetected, // and reduces the false-positive probability. static final int MAX_RUN_MULTIPLIER = 13; /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 35.2K bytes - Viewed (0) -
docs/config/README.md
### Usage scanner
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.1K bytes - Viewed (1) -
src/main/java/jcifs/internal/smb2/multichannel/ChannelManager.java
while (addresses.hasMoreElements()) { InetAddress addr = addresses.nextElement(); // Estimate link speed (would need platform-specific code for actual speed) int linkSpeed = ni.isVirtual() ? 100 : 1000; // Default 1Gbps NetworkInterfaceInfo info = new NetworkInterfaceInfo(addr, linkSpeed);
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 21 11:13:46 UTC 2025 - 20K bytes - Viewed (0) -
docs/bucket/replication/DESIGN.md
time scanning up to a sixteenth of the namespace. Object versions marked `PENDING` or `FAILED` are re-queued for replication. Replication speed depends on the cluster load, number of objects in the object store as well as storage speed. In addition, any bandwidth limits set via `mc admin bucket remote add` could also contribute to replication speed. The number of workers used for replication defaults to 100. Based on network bandwidth and system load, the number of workers used in replication...
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 14.7K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/multichannel/NetworkInterfaceInfo.java
} /** * Get link speed in Mbps * * @return link speed */ public int getLinkSpeed() { return linkSpeed; } /** * Set link speed in Mbps * * @param linkSpeed link speed */ public void setLinkSpeed(int linkSpeed) { this.linkSpeed = linkSpeed; }
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 21 11:13:46 UTC 2025 - 9.8K bytes - Viewed (0) -
docs/smb3-features/03-multi-channel-design.md
while (addresses.hasMoreElements()) { InetAddress addr = addresses.nextElement(); // Estimate link speed (would need platform-specific code for actual speed) int linkSpeed = ni.isVirtual() ? 100 : 1000; // Default 1Gbps NetworkInterfaceInfo info = new NetworkInterfaceInfo(addr, linkSpeed);
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 02:53:50 UTC 2025 - 39.6K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/app/web/admin/general/EditForm.java
@Required @Min(-1) @Max(1000) @ValidateTypeFailure public Integer dayForCleanup; /** * Number of threads to use for crawling operations. * Higher values increase crawling speed but consume more resources. */ @Required @Min(0) @Max(100) @ValidateTypeFailure public Integer crawlingThreadCount; /** * Enable or disable search query logging.
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Jul 17 08:28:31 UTC 2025 - 9.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/ImmutableCollection.java
* <i>deeply</i> immutable. * </ul> * * <h4>Performance notes</h4> * * <ul> * <li>Implementations can be generally assumed to prioritize memory efficiency, then speed of * access, and lastly speed of creation. * <li>The {@code copyOf} methods will sometimes recognize that the actual copy operation is * unnecessary; for example, {@code copyOf(copyOf(anArrayList))} should copy the data only
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 21.4K bytes - Viewed (0)