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guava/src/com/google/common/hash/Striped64.java
* the capacity, it is doubled in size unless some other thread * holds the lock. If a hashed slot is empty, and lock is * available, a new Cell is created. Otherwise, if the slot * exists, a CAS is tried. Retries proceed by "double hashing", * using a secondary hash (Marsaglia XorShift) to try to find a * free slot. * * The table size is capped because, when there are more threads
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Jun 14 17:55:55 UTC 2024 - 11.5K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/Striped64.java
* the capacity, it is doubled in size unless some other thread * holds the lock. If a hashed slot is empty, and lock is * available, a new Cell is created. Otherwise, if the slot * exists, a CAS is tried. Retries proceed by "double hashing", * using a secondary hash (Marsaglia XorShift) to try to find a * free slot. * * The table size is capped because, when there are more threads
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Jun 14 17:55:55 UTC 2024 - 11.5K bytes - Viewed (0) -
cmd/admin-heal-ops.go
// operation succeeded. func (h *healSequence) pushHealResultItem(r madmin.HealResultItem) error { // start a timer to keep an upper time limit to find an empty // slot to add the given heal result - if no slot is found it // means that the server is holding the maximum amount of // heal-results in memory and the client has not consumed it // for too long.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sat Oct 26 09:58:27 UTC 2024 - 25.6K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/Striped.java
// We only ever register ArrayReferences with the queue so this is always safe. ArrayReference<? extends L> arrayRef = (ArrayReference<? extends L>) ref; // Try to clear out the array slot, n.b. if we fail that is fine, in either case the // arrayRef will be out of the array after this step. locks.compareAndSet(arrayRef.index, arrayRef, null); } } @Override
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Jun 26 12:58:35 UTC 2024 - 20.6K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Ints.java
// fgha[c]|[b]de -> fgha[b]|[c]de. Because these two blocks are the same size, we are done. // The Dolphin algorithm is attractive because it does the fewest array reads and writes: each // array slot is read and written exactly once. However, it can have very poor memory locality: // benchmarking shows it can take 7 times longer than the other two in some cases. The other two
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 25 18:05:56 UTC 2024 - 31K bytes - Viewed (0) -
docs/en/docs/async.md
So, to balance that out, imagine the following short story: > You have to clean a big, dirty house. *Yep, that's the whole story*. --- There's no waiting 🕙 anywhere, just a lot of work to be done, on multiple places of the house.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Aug 28 23:33:37 UTC 2024 - 23.5K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/InterruptibleTask.java
if (state instanceof Blocker) { blocker = (Blocker) state; } spinCount++; if (spinCount > MAX_BUSY_WAIT_SPINS) { /* * If we have spun a lot, just park ourselves. This will save CPU while we wait for a slow * interrupting thread. In theory, interruptTask() should be very fast, but due to * InterruptibleChannel and JavaLangAccess.blockedOn(Thread, Interruptible), it isn't
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 17 02:42:09 UTC 2024 - 10.1K bytes - Viewed (0) -
api/go1.21.txt
pkg log/slog, const LevelDebug Level #56345 pkg log/slog, const LevelError = 8 #56345 pkg log/slog, const LevelError Level #56345 pkg log/slog, const LevelInfo = 0 #56345 pkg log/slog, const LevelInfo Level #56345 pkg log/slog, const LevelKey ideal-string #56345 pkg log/slog, const LevelKey = "level" #56345 pkg log/slog, const LevelWarn = 4 #56345 pkg log/slog, const LevelWarn Level #56345
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Mon Aug 07 09:39:17 UTC 2023 - 25.6K bytes - Viewed (0) -
okhttp/src/main/kotlin/okhttp3/ResponseBody.kt
import okhttp3.internal.commonClose import okhttp3.internal.commonToResponseBody import okhttp3.internal.readBomAsCharset import okio.Buffer import okio.BufferedSource import okio.ByteString /** * A one-shot stream from the origin server to the client application with the raw bytes of the * response body. Each response body is supported by an active connection to the webserver. This
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 10.7K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/helper/QueryHelperTest.java
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Thu Jul 11 08:26:36 UTC 2024 - 39.8K bytes - Viewed (0)