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Results 1 - 3 of 3 for scope_flags (0.12 sec)
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cluster/gce/upgrade.sh
SANITIZED_VERSION="${KUBE_VERSION//[\.\+]/-}" # TODO(zmerlynn): Refactor setting scope flags. local scope_flags= if [ -n "${NODE_SCOPES}" ]; then scope_flags="--scopes ${NODE_SCOPES}" else # shellcheck disable=SC2034 # 'scope_flags' is used by upstream scope_flags="--no-scopes" fi # Get required node env vars from exiting template. local node_env node_env=$(get-node-env)
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Fri Jun 07 21:13:22 UTC 2024 - 25.2K bytes - Viewed (0) -
src/cmd/compile/internal/inline/inlheur/scoring.go
// the original pre-adjustment hairiness limit for the function, and // inlineHotMaxBudget is the constant of the same name used in the // inliner. Sample output lines: // // Score Adjustment Status Callee CallerPos ScoreFlags // 115 40 DEMOTED cmd/compile/internal/abi.(*ABIParamAssignment).Offset expand_calls.go:1679:14|6 panicPathAdj // 76 -5n PROMOTED runtime.persistentalloc mcheckmark.go:48:45|3 inLoopAdj
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Mar 27 20:42:52 UTC 2024 - 24.2K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/schedule.go
ScoreReadTuple // must occur immediately after tuple-generating insn (or call) ScoreNilCheck ScoreMemory ScoreReadFlags ScoreDefault ScoreFlags ScoreControl // towards bottom of block ) type ValHeap struct { a []*Value score []int8 inBlockUses []bool } func (h ValHeap) Len() int { return len(h.a) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Apr 08 15:53:17 UTC 2024 - 16.4K bytes - Viewed (0)