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Results 1 - 10 of 15 for overkill (0.03 sec)

  1. guava/src/com/google/common/collect/Lists.java

          this.function = checkNotNull(function);
        }
    
        /**
         * The default implementation inherited is based on iteration and removal of each element which
         * can be overkill. That's why we forward this call directly to the backing list.
         */
        @Override
        protected void removeRange(int fromIndex, int toIndex) {
          fromList.subList(fromIndex, toIndex).clear();
        }
    
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 42.6K bytes
    - Viewed (0)
  2. guava-tests/test/com/google/common/primitives/IntsTest.java

            .isEqualTo(0xFFEEDDCC);
      }
    
      public void testByteArrayRoundTrips() {
        Random r = new Random(5);
        byte[] b = new byte[Ints.BYTES];
    
        // total overkill, but, it takes 0.1 sec so why not...
        for (int i = 0; i < 10000; i++) {
          int num = r.nextInt();
          assertThat(Ints.fromByteArray(Ints.toByteArray(num))).isEqualTo(num);
    
          r.nextBytes(b);
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Dec 11 20:45:32 UTC 2025
    - 29.3K bytes
    - Viewed (0)
  3. android/guava-tests/test/com/google/common/collect/MinMaxPriorityQueueTest.java

                    })
                .named("MinMaxPriorityQueue")
                .withFeatures(CollectionSize.ANY, CollectionFeature.GENERAL_PURPOSE)
                .createTestSuite());
        return suite;
      }
    
      // Overkill alert!  Test all combinations of 0-2 options during creation.
    
      public void testCreation_simple() {
        MinMaxPriorityQueue<Integer> queue = MinMaxPriorityQueue.create();
        assertEquals(11, queue.capacity());
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Tue Oct 28 16:03:47 UTC 2025
    - 36.1K bytes
    - Viewed (0)
  4. guava-tests/test/com/google/common/primitives/ShortsTest.java

      }
    
      @GwtIncompatible // Shorts.fromByteArray, Shorts.toByteArray
      public void testByteArrayRoundTrips() {
        Random r = new Random(5);
        byte[] b = new byte[Shorts.BYTES];
    
        // total overkill, but, it takes 0.1 sec so why not...
        for (int i = 0; i < 10000; i++) {
          short num = (short) r.nextInt();
          assertThat(Shorts.fromByteArray(Shorts.toByteArray(num))).isEqualTo(num);
    
          r.nextBytes(b);
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Dec 11 20:45:32 UTC 2025
    - 27.5K bytes
    - Viewed (0)
  5. src/main/java/org/codelibs/fess/util/QueryResponseList.java

        /** The underlying list that contains the actual search result documents. */
        protected final List<Map<String, Object>> parent;
    
        /** The starting position of the current page in the overall result set. */
        protected final int start;
    
        /** The offset value used for pagination calculations. */
        protected final int offset;
    
        /** The number of records per page. */
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Thu Jul 17 08:28:31 UTC 2025
    - 14.5K bytes
    - Viewed (0)
  6. fess-crawler/src/main/java/org/codelibs/fess/crawler/Crawler.java

    import jakarta.annotation.Resource;
    
    /**
     * The Crawler class is the main class for web crawling. It manages the crawling process,
     * including adding URLs to the queue, filtering URLs, managing crawler threads,
     * and handling the overall crawling lifecycle.
     *
     * <p>It implements the Runnable interface to be executed in a separate thread,
     * and the AutoCloseable interface to ensure resources are properly released after use.
     *
    Registered: Sat Dec 20 11:21:39 UTC 2025
    - Last Modified: Mon Nov 24 03:59:47 UTC 2025
    - 17K bytes
    - Viewed (0)
  7. okhttp/src/commonJvmAndroid/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt

       * this address.
       *
       * If [planToReplace] is non-null, this will swap it for a pooled connection if that pooled
       * connection uses HTTP/2. That results in fewer sockets overall and thus fewer TCP slow starts.
       */
      internal fun planReusePooledConnection(
        planToReplace: ConnectPlan? = null,
        routes: List<Route>? = null,
      ): ReusePlan? {
        val result =
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Wed Oct 08 03:50:05 UTC 2025
    - 12K bytes
    - Viewed (0)
  8. src/test/java/jcifs/smb/CriticalPerformanceTest.java

                counter.addAndGet(1024);
            }
    
            long end = System.nanoTime();
            double totalTimeMs = (end - start) / 1_000_000.0;
    
            System.out.printf("Overall Performance Test: completed in %.2f ms%n", totalTimeMs);
    
            // Should complete very quickly with all optimizations
            assertTrue(totalTimeMs < 100, "All operations should complete quickly with performance fixes");
    
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sun Aug 31 08:00:57 UTC 2025
    - 15.3K bytes
    - Viewed (0)
  9. src/main/java/jcifs/util/ServerResponseValidator.java

            totalValidations.incrementAndGet();
    
            if (path == null || path.isEmpty()) {
                return; // Empty paths allowed
            }
    
            // Check overall path length
            if (path.length() > MAX_PATH_SIZE) {
                failedValidations.incrementAndGet();
                log.warn("Path exceeds maximum length: {}", path.length());
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 16.6K bytes
    - Viewed (0)
  10. src/main/java/jcifs/smb1/netbios/NameServiceClient.java

                /* Yes, there is the potential to drop packets
                 * because we might close the socket during a
                 * request. However the chances are slim and the
                 * retry code should ensure the overall request
                 * is serviced. The alternative complicates things
                 * more than I think is worth it.
                 */
    
                if (socket != null) {
                    socket.close();
    Registered: Sat Dec 20 13:44:44 UTC 2025
    - Last Modified: Thu Aug 14 07:14:38 UTC 2025
    - 17.6K bytes
    - Viewed (0)
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