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Results 1 - 3 of 3 for notReady (0.04 sec)

  1. cni/pkg/nodeagent/server.go

    		isReady:    ready,
    		dataplane: &meshDataplane{
    			kubeClient:         client.Kube(),
    			netServer:          netServer,
    			hostIptables:       hostIptables,
    			hostsideProbeIPSet: set,
    		},
    	}
    	s.NotReady()
    	s.handlers = setupHandlers(s.ctx, s.kubeClient, s.dataplane, args.SystemNamespace)
    
    	cniServer := startCniPluginServer(ctx, pluginSocket, s.handlers, s.dataplane)
    	err = cniServer.Start()
    	if err != nil {
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Sep 25 20:54:34 UTC 2024
    - 13.4K bytes
    - Viewed (0)
  2. cni/pkg/install/install.go

    	default:
    		// Valid configuration; set isReady to true and wait for modifications before checking again
    		setReady(in.isReady)
    		cniInstalls.With(resultLabel.Value(resultSuccess)).Increment()
    		// Pod set to "NotReady" before termination
    		return watcher.Wait(ctx)
    	}
    }
    
    // checkValidCNIConfig returns an error if an invalid CNI configuration is detected
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Fri Aug 09 21:33:51 UTC 2024
    - 13.5K bytes
    - Viewed (0)
  3. CHANGELOG/CHANGELOG-1.2.md

    server in a given timeframe for whatever reasons (networking issue, machine
    failure, etc.). Normally when kube-up script will encounter even one NotReady
    node it will fail, even though the cluster most likely will be working. We
    added an environmental variable to kube-up ALLOWED\_NOTREADY\_NODES that
    defines the number of nodes that if not Ready in time won’t cause kube-up
    failure.
    Registered: Fri Nov 01 09:05:11 UTC 2024
    - Last Modified: Fri Dec 04 06:36:19 UTC 2020
    - 41.4K bytes
    - Viewed (0)
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