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Results 1 - 3 of 3 for notReady (0.04 sec)
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cni/pkg/nodeagent/server.go
isReady: ready, dataplane: &meshDataplane{ kubeClient: client.Kube(), netServer: netServer, hostIptables: hostIptables, hostsideProbeIPSet: set, }, } s.NotReady() s.handlers = setupHandlers(s.ctx, s.kubeClient, s.dataplane, args.SystemNamespace) cniServer := startCniPluginServer(ctx, pluginSocket, s.handlers, s.dataplane) err = cniServer.Start() if err != nil {
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Sep 25 20:54:34 UTC 2024 - 13.4K bytes - Viewed (0) -
cni/pkg/install/install.go
default: // Valid configuration; set isReady to true and wait for modifications before checking again setReady(in.isReady) cniInstalls.With(resultLabel.Value(resultSuccess)).Increment() // Pod set to "NotReady" before termination return watcher.Wait(ctx) } } // checkValidCNIConfig returns an error if an invalid CNI configuration is detected
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Fri Aug 09 21:33:51 UTC 2024 - 13.5K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.2.md
server in a given timeframe for whatever reasons (networking issue, machine failure, etc.). Normally when kube-up script will encounter even one NotReady node it will fail, even though the cluster most likely will be working. We added an environmental variable to kube-up ALLOWED\_NOTREADY\_NODES that defines the number of nodes that if not Ready in time won’t cause kube-up failure.
Registered: Fri Nov 01 09:05:11 UTC 2024 - Last Modified: Fri Dec 04 06:36:19 UTC 2020 - 41.4K bytes - Viewed (0)