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Results 1 - 10 of 153 for leaves (0.1 sec)

  1. cmd/data-usage-cache.go

    			return
    		}
    		sz := d.sizeRecursive(path.Key())
    		leaves = append(leaves, struct {
    			objects uint64
    			path    dataUsageHash
    		}{objects: sz.Objects, path: path})
    		for ch := range e.Children {
    			add(dataUsageHash(ch))
    		}
    	}
    
    	// Add path recursively.
    	add(path)
    	sort.Slice(leaves, func(i, j int) bool {
    		return leaves[i].objects < leaves[j].objects
    	})
    	for remove > 0 && len(leaves) > 0 {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Oct 22 15:30:50 UTC 2024
    - 34.7K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/base/Optional.java

       *
       * <p><b>Comparison to {@code java.util.Optional}:</b> this class leaves the specific choice of
       * hash code unspecified, unlike the Java 8+ equivalent.
       */
      @Override
      public abstract int hashCode();
    
      /**
       * Returns a string representation for this instance.
       *
       * <p><b>Comparison to {@code java.util.Optional}:</b> this class leaves the specific string
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 31 14:20:11 UTC 2024
    - 15.4K bytes
    - Viewed (0)
  3. cmd/erasure-object_test.go

    			t.Errorf("Expected GetObject to fail with %v, but failed with %v", toObjectErr(errErasureReadQuorum, bucket, object), err)
    		}
    		gr.Close()
    	}
    
    	// Test use case 2: Make 9 disks offline, which leaves less than quorum number of disks
    	// in a 16 disk Erasure setup. The original disks are 'replaced' with
    	// naughtyDisks that fail after 'f' successful StorageAPI method
    	// invocations, where f - [0,2)
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Jan 30 20:43:25 UTC 2024
    - 36.8K bytes
    - Viewed (0)
  4. api/maven-api-core/src/main/java/org/apache/maven/api/Constants.java

         * then it behaves as "ordinary relocation": the coordinate is preserved from relocated artifact.
         * Finally, if right hand <code>GAV</code> is absent (line looks like <code>GAV&gt;</code>), the left hand matching
         * <code>GAV</code> is banned fully (from resolving).
         * <br/>
         * Note: the <code>&gt;</code> means project level, while <code>&gt;&gt;</code> means global (whole session level,
    Registered: Sun Nov 03 03:35:11 UTC 2024
    - Last Modified: Fri Oct 25 12:24:08 UTC 2024
    - 14K bytes
    - Viewed (0)
  5. cmd/data-scanner.go

    // branch level, and contains link to children branches or leaves.
    //
    // The leaves are "compacted" based on a number of properties.
    // A compacted leaf contains the totals of all files beneath it.
    //
    // A leaf is only scanned once every dataUsageUpdateDirCycles,
    // rarer if the bloom filter for the path is clean and no lifecycles are applied.
    // Skipped leaves have their totals transferred from the previous cycle.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Oct 22 21:10:34 UTC 2024
    - 48.4K bytes
    - Viewed (0)
  6. android/guava-tests/test/com/google/common/util/concurrent/GeneratedMonitorTest.java

        // (c) Occupying the monitor and awaiting the tearDownLatch.
        //
        // Except for (c), every thread should occupy the monitor very briefly, and every thread leaves
        // the monitor with the guard satisfied. Therefore as soon as tearDownLatch is triggered, we
        // should be able to enter the monitor, and then we set the guard to satisfied for the benefit
        // of any remaining waiting threads.
    
        tearDownLatch.countDown();
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 27.1K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/hash/HashFunction.java

     * including those in many JDK classes.
     *
     * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision
     * prevention and <i>no</i> expectation of bit dispersion. This leaves them perfectly suitable for
     * use in hash tables, because extra collisions cause only a slight performance hit, while poor bit
     * dispersion is easily corrected using a secondary hash function (which all reasonable hash table
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  8. guava/src/com/google/common/hash/HashFunction.java

     * including those in many JDK classes.
     *
     * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision
     * prevention and <i>no</i> expectation of bit dispersion. This leaves them perfectly suitable for
     * use in hash tables, because extra collisions cause only a slight performance hit, while poor bit
     * dispersion is easily corrected using a secondary hash function (which all reasonable hash table
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue May 25 18:22:59 UTC 2021
    - 10.9K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

        if (bubbledTo == vacated) {
          // Could not bubble toTrickle up min levels, try moving
          // it from min level to max level (or max to min level) and bubble up
          // there.
          return heap.tryCrossOverAndBubbleUp(index, vacated, toTrickle);
        } else {
          return (bubbledTo < index) ? new MoveDesc<E>(toTrickle, elementData(index)) : null;
        }
      }
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  10. guava-tests/test/com/google/common/util/concurrent/GeneratedMonitorTest.java

        // (c) Occupying the monitor and awaiting the tearDownLatch.
        //
        // Except for (c), every thread should occupy the monitor very briefly, and every thread leaves
        // the monitor with the guard satisfied. Therefore as soon as tearDownLatch is triggered, we
        // should be able to enter the monitor, and then we set the guard to satisfied for the benefit
        // of any remaining waiting threads.
    
        tearDownLatch.countDown();
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Tue Jul 23 14:18:12 UTC 2024
    - 27.1K bytes
    - Viewed (0)
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