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Results 1 - 10 of 153 for leaves (0.1 sec)
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cmd/data-usage-cache.go
return } sz := d.sizeRecursive(path.Key()) leaves = append(leaves, struct { objects uint64 path dataUsageHash }{objects: sz.Objects, path: path}) for ch := range e.Children { add(dataUsageHash(ch)) } } // Add path recursively. add(path) sort.Slice(leaves, func(i, j int) bool { return leaves[i].objects < leaves[j].objects }) for remove > 0 && len(leaves) > 0 {
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Oct 22 15:30:50 UTC 2024 - 34.7K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Optional.java
* * <p><b>Comparison to {@code java.util.Optional}:</b> this class leaves the specific choice of * hash code unspecified, unlike the Java 8+ equivalent. */ @Override public abstract int hashCode(); /** * Returns a string representation for this instance. * * <p><b>Comparison to {@code java.util.Optional}:</b> this class leaves the specific string
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Thu Oct 31 14:20:11 UTC 2024 - 15.4K bytes - Viewed (0) -
cmd/erasure-object_test.go
t.Errorf("Expected GetObject to fail with %v, but failed with %v", toObjectErr(errErasureReadQuorum, bucket, object), err) } gr.Close() } // Test use case 2: Make 9 disks offline, which leaves less than quorum number of disks // in a 16 disk Erasure setup. The original disks are 'replaced' with // naughtyDisks that fail after 'f' successful StorageAPI method // invocations, where f - [0,2)
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Jan 30 20:43:25 UTC 2024 - 36.8K bytes - Viewed (0) -
api/maven-api-core/src/main/java/org/apache/maven/api/Constants.java
* then it behaves as "ordinary relocation": the coordinate is preserved from relocated artifact. * Finally, if right hand <code>GAV</code> is absent (line looks like <code>GAV></code>), the left hand matching * <code>GAV</code> is banned fully (from resolving). * <br/> * Note: the <code>></code> means project level, while <code>>></code> means global (whole session level,
Registered: Sun Nov 03 03:35:11 UTC 2024 - Last Modified: Fri Oct 25 12:24:08 UTC 2024 - 14K bytes - Viewed (0) -
cmd/data-scanner.go
// branch level, and contains link to children branches or leaves. // // The leaves are "compacted" based on a number of properties. // A compacted leaf contains the totals of all files beneath it. // // A leaf is only scanned once every dataUsageUpdateDirCycles, // rarer if the bloom filter for the path is clean and no lifecycles are applied. // Skipped leaves have their totals transferred from the previous cycle.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Oct 22 21:10:34 UTC 2024 - 48.4K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/GeneratedMonitorTest.java
// (c) Occupying the monitor and awaiting the tearDownLatch. // // Except for (c), every thread should occupy the monitor very briefly, and every thread leaves // the monitor with the guard satisfied. Therefore as soon as tearDownLatch is triggered, we // should be able to enter the monitor, and then we set the guard to satisfied for the benefit // of any remaining waiting threads. tearDownLatch.countDown();
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 27.1K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/HashFunction.java
* including those in many JDK classes. * * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision * prevention and <i>no</i> expectation of bit dispersion. This leaves them perfectly suitable for * use in hash tables, because extra collisions cause only a slight performance hit, while poor bit * dispersion is easily corrected using a secondary hash function (which all reasonable hash table
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue May 25 18:22:59 UTC 2021 - 10.9K bytes - Viewed (0) -
guava/src/com/google/common/hash/HashFunction.java
* including those in many JDK classes. * * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision * prevention and <i>no</i> expectation of bit dispersion. This leaves them perfectly suitable for * use in hash tables, because extra collisions cause only a slight performance hit, while poor bit * dispersion is easily corrected using a secondary hash function (which all reasonable hash table
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue May 25 18:22:59 UTC 2021 - 10.9K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java
if (bubbledTo == vacated) { // Could not bubble toTrickle up min levels, try moving // it from min level to max level (or max to min level) and bubble up // there. return heap.tryCrossOverAndBubbleUp(index, vacated, toTrickle); } else { return (bubbledTo < index) ? new MoveDesc<E>(toTrickle, elementData(index)) : null; } }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 34.1K bytes - Viewed (0) -
guava-tests/test/com/google/common/util/concurrent/GeneratedMonitorTest.java
// (c) Occupying the monitor and awaiting the tearDownLatch. // // Except for (c), every thread should occupy the monitor very briefly, and every thread leaves // the monitor with the guard satisfied. Therefore as soon as tearDownLatch is triggered, we // should be able to enter the monitor, and then we set the guard to satisfied for the benefit // of any remaining waiting threads. tearDownLatch.countDown();
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jul 23 14:18:12 UTC 2024 - 27.1K bytes - Viewed (0)