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Results 1 - 2 of 2 for enableWER (0.08 sec)

  1. src/runtime/signal_windows.go

    	var werflags uintptr
    	stdcall2(_WerGetFlags, currentProcess, uintptr(unsafe.Pointer(&werflags)))
    	stdcall1(_WerSetFlags, werflags|_WER_FAULT_REPORTING_NO_UI)
    }
    
    // enableWER re-enables Windows error reporting without fault reporting UI.
    func enableWER() {
    	// re-enable Windows Error Reporting
    	errormode := stdcall0(_GetErrorMode)
    	if errormode&_SEM_NOGPFAULTERRORBOX != 0 {
    		stdcall1(_SetErrorMode, errormode^_SEM_NOGPFAULTERRORBOX)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Oct 17 20:32:29 UTC 2023
    - 14.5K bytes
    - Viewed (0)
  2. src/runtime/runtime1.go

    		t = 2<<tracebackShift | tracebackAll
    	case "crash":
    		t = 2<<tracebackShift | tracebackAll | tracebackCrash
    	case "wer":
    		if GOOS == "windows" {
    			t = 2<<tracebackShift | tracebackAll | tracebackCrash
    			enableWER()
    			break
    		}
    		fallthrough
    	default:
    		t = tracebackAll
    		if n, ok := atoi(level); ok && n == int(uint32(n)) {
    			t |= uint32(n) << tracebackShift
    		}
    	}
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:52:17 UTC 2024
    - 19.3K bytes
    - Viewed (0)
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