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guava-testlib/src/com/google/common/collect/testing/FeatureSpecificTestSuiteBuilder.java
protected B self() { return (B) this; } // Test Data private @Nullable G subjectGenerator; // Gets run before every test. private Runnable setUp; // Gets run at the conclusion of every test. private Runnable tearDown; @CanIgnoreReturnValue protected B usingGenerator(G subjectGenerator) { this.subjectGenerator = subjectGenerator; return self(); }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 10.4K bytes - Viewed (0) -
android/guava-testlib/src/com/google/common/collect/testing/FeatureSpecificTestSuiteBuilder.java
protected B self() { return (B) this; } // Test Data private @Nullable G subjectGenerator; // Gets run before every test. private Runnable setUp; // Gets run at the conclusion of every test. private Runnable tearDown; @CanIgnoreReturnValue protected B usingGenerator(G subjectGenerator) { this.subjectGenerator = subjectGenerator; return self(); }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 10.4K bytes - Viewed (0) -
docs/es/docs/async.md
Y tienes que esperar 🕙 en la fila durante mucho tiempo o perderás tu turno. Probablemente no querrás llevar contigo a la persona que te gusta 😍 a hacer encargos al banco 🏦. ### Conclusión de las Hamburguesa En este escenario de "hamburguesas de comida rápida con tu pareja", debido a que hay mucha espera 🕙, tiene mucho más sentido tener un sistema con concurrencia ⏸🔀⏯.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Aug 19 18:15:21 UTC 2024 - 24.9K bytes - Viewed (0) -
docs/fr/docs/async.md
Et vous deviez attendre 🕙 dans la file pendant un long moment ou vous perdiez votre place. Vous n'auriez donc probablement pas envie d'amener votre crush 😍 avec vous à la banque 🏦. #### Conclusion Dans ce scénario des "burgers du fast-food avec votre crush", comme il y a beaucoup d'attente 🕙, il est très logique d'avoir un système concurrent ⏸🔀⏯. Et c'est le cas pour la plupart des applications web.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 25.4K bytes - Viewed (0) -
docs/en/docs/async.md
And you have to wait 🕙 in the line for a long time or you lose your turn. You probably wouldn't want to take your crush 😍 with you to run errands at the bank 🏦. ### Burger Conclusion In this scenario of "fast food burgers with your crush", as there is a lot of waiting 🕙, it makes a lot more sense to have a concurrent system ⏸🔀⏯. This is the case for most of the web applications.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Aug 28 23:33:37 UTC 2024 - 23.5K bytes - Viewed (0) -
doc/go_mem.html
because the potential added read will not affect any existing concurrent reads or writes. On the other hand, the rewrite would not be valid in a source-to-source translator. </p> <h2 id="conclusion">Conclusion</h2> <p> Go programmers writing data-race-free programs can rely on sequentially consistent execution of those programs, just as in essentially all other modern programming languages. </p> <p>
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Mon Mar 04 15:54:42 UTC 2024 - 26.6K bytes - Viewed (0) -
android/guava/src/com/google/common/base/Ascii.java
* started with STX and transmitted as an entity. * * @since 8.0 */ public static final byte ETX = 3; /** * End of Transmission: A communication control character used to indicate the conclusion of a * transmission, which may have contained one or more texts and any associated headings. * * @since 8.0 */ public static final byte EOT = 4; /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Aug 02 13:50:22 UTC 2024 - 21.7K bytes - Viewed (0) -
architecture/networking/pilot.md
As a result, they do not go through `PushContext`, and changes do not trigger a `PushContext` recomputation. Instead, the current state is incrementally computed based on events from `ServiceDiscovery`. #### Conclusion Overall, the high level config ingestion flow: ```mermaid graph TD sd(Service Discovery) cs(ConfigStore) ep(Endpoints) pc(PushContext) sd-->pc cs-->pc sd-->ep
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Wed Feb 07 17:53:24 UTC 2024 - 19.1K bytes - Viewed (0) -
guava/src/com/google/common/base/Ascii.java
* started with STX and transmitted as an entity. * * @since 8.0 */ public static final byte ETX = 3; /** * End of Transmission: A communication control character used to indicate the conclusion of a * transmission, which may have contained one or more texts and any associated headings. * * @since 8.0 */ public static final byte EOT = 4; /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Aug 02 13:50:22 UTC 2024 - 21.7K bytes - Viewed (0) -
docs/en/docs/virtual-environments.md
* And many other things ## Conclusion If you read and understood all this, now **you know much more** about virtual environments than many developers out there. 🤓
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sat Aug 24 03:16:23 UTC 2024 - 21.7K bytes - Viewed (0)