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Results 1 - 2 of 2 for RunScorePlugins (0.24 sec)

  1. pkg/scheduler/framework/interface.go

    	RunPreScorePlugins(context.Context, *CycleState, *v1.Pod, []*NodeInfo) *Status
    	// RunScorePlugins runs the set of configured scoring plugins.
    	// It returns a list that stores scores from each plugin and total score for each Node.
    	// It also returns *Status, which is set to non-success if any of the plugins returns
    	// a non-success status.
    	RunScorePlugins(context.Context, *CycleState, *v1.Pod, []*NodeInfo) ([]NodePluginScores, *Status)
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Fri May 31 15:52:16 UTC 2024
    - 35.4K bytes
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  2. pkg/scheduler/schedule_one.go

    		}
    
    		feasibleNodes = feasibleList
    	}
    	return feasibleNodes, nil
    }
    
    // prioritizeNodes prioritizes the nodes by running the score plugins,
    // which return a score for each node from the call to RunScorePlugins().
    // The scores from each plugin are added together to make the score for that node, then
    // any extenders are run as well.
    // All scores are finally combined (added) to get the total weighted scores of all nodes
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Thu Jun 06 13:28:08 UTC 2024
    - 43.4K bytes
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