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Results 1 - 10 of 160 for Memory (0.04 sec)
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src/main/java/org/codelibs/fess/app/web/api/admin/stats/ApiAdminStatsAction.java
public long used; /** Committed non-heap memory in bytes */ public long committed; /** Maximum non-heap memory in bytes */ public long max; /** The percentage of non-heap memory usage. */ public short percent; } /** * Data transfer object representing JVM buffer pool statistics. */
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Jul 17 08:28:31 UTC 2025 - 19.7K bytes - Viewed (0) -
docs/metrics/prometheus/list.md
| `minio_node_mem_buffers_avg` | Buffers memory on the node (avg). | | `minio_node_mem_buffers_max` | Buffers memory on the node (max). | | `minio_node_mem_cache` | Cache memory on the node. | | `minio_node_mem_cache_avg` | Cache memory on the node (avg). | | `minio_node_mem_cache_max` | Cache memory on the node (max). |
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 43.4K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/rdma/RdmaStatistics.java
} /** * Get total number of memory regions allocated * * @return memory region count */ public long getMemoryRegionsAllocated() { return memoryRegionsAllocated.get(); } /** * Get number of currently active memory regions * * @return active memory region count */ public long getMemoryRegionsActive() {
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 24 00:12:28 UTC 2025 - 10.7K bytes - Viewed (0) -
docs/smb3-features/05-rdma-smb-direct-design.md
## 1. Overview SMB Direct enables high-performance data transfer using Remote Direct Memory Access (RDMA) technology. This provides ultra-low latency and high bandwidth data transfer by bypassing the traditional TCP/IP stack and allowing direct memory-to-memory transfers between client and server. ## 2. Protocol Specification Reference - **MS-SMBD**: SMB2 Remote Direct Memory Access (RDMA) Transport Protocol
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 16 02:53:50 UTC 2025 - 35.9K bytes - Viewed (0) -
docs/metrics/v3.md
| `minio_system_memory_free` | Free memory on the node. <br><br>Type: gauge | `server` | | `minio_system_memory_total` | Total memory on the node. <br><br>Type: gauge | `server` | | `minio_system_memory_buffers` | Buffers memory on the node. <br><br>Type: gauge | `server` | | `minio_system_memory_cache` | Cache memory on the node. <br><br>Type: gauge | `server` |
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 45.2K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/ImmutableLongArray.java
* value slightly too high than slightly too low. If the value is not exact, the {@link * ImmutableLongArray} that is built will very likely occupy more memory than strictly necessary; * to trim memory usage, build using {@code builder.build().trimmed()}. */ public static Builder builder(int initialCapacity) { checkArgument(initialCapacity >= 0, "Invalid initialCapacity: %s", initialCapacity);
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 22K bytes - Viewed (0) -
guava/src/com/google/common/primitives/ImmutableIntArray.java
* value slightly too high than slightly too low. If the value is not exact, the {@link * ImmutableIntArray} that is built will very likely occupy more memory than strictly necessary; * to trim memory usage, build using {@code builder.build().trimmed()}. */ public static Builder builder(int initialCapacity) { checkArgument(initialCapacity >= 0, "Invalid initialCapacity: %s", initialCapacity);
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 21.4K bytes - Viewed (0) -
doc/go_mem.html
<p> Go approaches its memory model in much the same way as the rest of the language, aiming to keep the semantics simple, understandable, and useful. This section gives a general overview of the approach and should suffice for most programmers. The memory model is specified more formally in the next section. </p> <p> A data race is defined as
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Tue Aug 05 15:41:37 UTC 2025 - 26.6K bytes - Viewed (0) -
src/test/java/org/codelibs/fess/util/MemoryUtilTest.java
long memory1 = MemoryUtil.getUsedMemory(); assertTrue(memory1 >= 0); // Create some objects to change memory usage @SuppressWarnings("unused") String[] largeArray = new String[1000]; for (int i = 0; i < 1000; i++) { largeArray[i] = "test" + i; } long memory2 = MemoryUtil.getUsedMemory();
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Sat Jul 12 07:34:10 UTC 2025 - 11.8K bytes - Viewed (0) -
src/cmd/cgo/doc.go
All Go pointers passed to C must point to pinned Go memory. Go pointers passed as function arguments to C functions have the memory they point to implicitly pinned for the duration of the call. Go memory reachable from these function arguments must be pinned as long as the C code has access to it. Whether Go memory is pinned is a dynamic property of that memory region; it has nothing to do with the type of the pointer.
Registered: Tue Sep 09 11:13:09 UTC 2025 - Last Modified: Wed Dec 11 23:57:34 UTC 2024 - 44K bytes - Viewed (0)