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Results 1 - 4 of 4 for F32Const (0.1 sec)
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src/cmd/compile/internal/wasm/ssa.go
p.Pos = v.Pos } case ssa.OpWasmLoweredMove: getValue32(s, v.Args[0]) getValue32(s, v.Args[1]) i32Const(s, int32(v.AuxInt)) s.Prog(wasm.AMemoryCopy) case ssa.OpWasmLoweredZero: getValue32(s, v.Args[0]) i32Const(s, 0) i32Const(s, int32(v.AuxInt)) s.Prog(wasm.AMemoryFill) case ssa.OpWasmLoweredNilCheck: getValue64(s, v.Args[0]) s.Prog(wasm.AI64Eqz)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Feb 24 00:21:13 UTC 2023 - 17.6K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/_gen/WasmOps.go
{name: "I64Const", reg: gp01, aux: "Int64", rematerializeable: true, typ: "Int64"}, // returns the constant integer aux {name: "F32Const", reg: fp32_01, aux: "Float32", rematerializeable: true, typ: "Float32"}, // returns the constant float aux {name: "F64Const", reg: fp64_01, aux: "Float64", rematerializeable: true, typ: "Float64"}, // returns the constant float aux
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Feb 24 00:21:13 UTC 2023 - 17.7K bytes - Viewed (0) -
src/runtime/asm_wasm.s
I32Eqz If loop: Loop // Get PC_B & PC_F from -8(SP) Get SP I32Const $8 I32Sub I32Load16U $0 // PC_B Get SP I32Const $8 I32Sub I32Load16U $2 // PC_F CallIndirect $0 Drop Get PAUSE I32Eqz BrIf loop End End I32Const $0 Set PAUSE Return TEXT wasm_export_lib(SB),NOSPLIT,$0
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Nov 20 21:26:51 UTC 2023 - 11.8K bytes - Viewed (0) -
src/cmd/internal/obj/wasm/wasmobj.go
} else { // large stack: SP-framesize <= stackguard-StackSmall // SP <= stackguard+(framesize-StackSmall) // Get SP // Get g // I32WrapI64 // I32Load $stackguard0 // I32Const $(framesize-StackSmall) // I32Add // I32GtU p = appendp(p, AGet, regAddr(REG_SP)) p = appendp(p, AGet, regAddr(REGG)) p = appendp(p, AI32WrapI64)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Jun 14 00:03:57 UTC 2023 - 34.6K bytes - Viewed (0)