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Results 1 - 10 of 665 for Distance (0.26 sec)

  1. android/guava/src/com/google/common/collect/DiscreteDomain.java

      }
    
      /**
       * Returns, conceptually, "origin + distance", or equivalently, the result of calling {@link
       * #next} on {@code origin} {@code distance} times.
       */
      C offset(C origin, long distance) {
        C current = origin;
        checkNonnegative(distance, "distance");
        for (long i = 0; i < distance; i++) {
          current = next(current);
          if (current == null) {
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Feb 13 17:34:21 UTC 2025
    - 10.4K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/primitives/Longs.java

       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Longs.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 29K bytes
    - Viewed (0)
  3. guava/src/com/google/common/primitives/Floats.java

       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Floats.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 25.6K bytes
    - Viewed (0)
  4. guava/src/com/google/common/primitives/Chars.java

       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 24.2K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/primitives/Booleans.java

      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array),
       * distance)}, but is somewhat faster.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Sep 25 15:01:23 UTC 2025
    - 20.6K bytes
    - Viewed (0)
  6. guava/src/com/google/common/primitives/Booleans.java

      /**
       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Booleans.asList(array),
       * distance)}, but is somewhat faster.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
       *
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Sep 25 15:01:23 UTC 2025
    - 20.6K bytes
    - Viewed (0)
  7. guava/src/com/google/common/primitives/Doubles.java

       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Bytes.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 27.6K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/primitives/Shorts.java

       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 25.7K bytes
    - Viewed (0)
  9. guava/src/com/google/common/primitives/Shorts.java

       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Shorts.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Wed Oct 22 18:14:49 UTC 2025
    - 25.7K bytes
    - Viewed (0)
  10. android/guava/src/com/google/common/primitives/Chars.java

       * Performs a right rotation of {@code array} of "distance" places, so that the first element is
       * moved to index "distance", and the element at index {@code i} ends up at index {@code (distance
       * + i) mod array.length}. This is equivalent to {@code Collections.rotate(Chars.asList(array),
       * distance)}, but is considerably faster and avoids allocation and garbage collection.
       *
       * <p>The provided "distance" may be negative, which will rotate left.
    Registered: Fri Dec 26 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 24.2K bytes
    - Viewed (0)
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