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Results 1 - 2 of 2 for BFPT (0.04 sec)

  1. src/cmd/asm/internal/asm/testdata/mips64.s

    //	}
    label3:
    	BLTZ	R1, 1(PC)	// BLTZ R1, 1(PC)	// 04200001
    	BLTZ	R1, label3	// BLTZ R1, 22		// 0420fffd
    
    //
    // floating point conditional branch
    //
    //	LBRA rel
    label4:
    	BFPT	1(PC)	// BFPT 1(PC)			// 4501000100000000
    	BFPT	label4	// BFPT 24			// 4501fffd00000000
    
    //inst:
    //
    // load ints and bytes
    //
    //	LMOVV rreg ',' rreg
    //	{
    //		outcode(int($1), &$2, 0, &$4);
    //	}
    	MOVV	R25, R17	// 00198825
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Aug 08 12:17:12 UTC 2023
    - 12.4K bytes
    - Viewed (0)
  2. src/cmd/asm/internal/asm/testdata/loong64enc1.s

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB),DUPOK|NOSPLIT,$0
    lable1:
    	BFPT	1(PC)			// 00050048
    	BFPT	lable1	// BFPT 2	//1ffdff4b
    
    lable2:
    	BFPF	1(PC)			// 00040048
    	BFPF	lable2	// BFPF 4 	// 1ffcff4b
    
    	// relocation in play so the assembled offset should be 0
    	JMP	foo(SB)			// 00000050
    
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Sat Nov 02 01:36:19 UTC 2024
    - 11.6K bytes
    - Viewed (0)
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