Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 2 of 2 for updateHeap (0.1 sec)

  1. src/runtime/time.go

    	return (*hchan)(efaceOf(&t.arg).data)
    }
    
    // updateHeap updates t as directed by t.state, updating t.state
    // and returning a bool indicating whether the state (and ts.heap[0].when) changed.
    // The caller must hold t's lock, or the world can be stopped instead.
    // The timer set t.ts must be non-nil and locked, t must be t.ts.heap[0], and updateHeap
    // takes care of moving t within the timers heap to preserve the heap invariants.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Mar 29 14:36:24 UTC 2024
    - 37.5K bytes
    - Viewed (0)
  2. association.go

    				}
    
    				for _, ref := range rel.References {
    					updateMap[ref.ForeignKey.DBName] = nil
    				}
    
    				association.Error = association.DB.UpdateColumns(updateMap).Error
    			}
    			if association.Unscope && oldBelongsToExpr != nil {
    Registered: Wed Jun 12 16:27:09 UTC 2024
    - Last Modified: Wed Jun 12 10:49:45 UTC 2024
    - 21.5K bytes
    - Viewed (0)
Back to top