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Results 1 - 1 of 1 for updateDead (0.08 sec)

  1. src/runtime/time.go

    	return (*hchan)(efaceOf(&t.arg).data)
    }
    
    // updateHeap updates t as directed by t.state, updating t.state
    // and returning a bool indicating whether the state (and ts.heap[0].when) changed.
    // The caller must hold t's lock, or the world can be stopped instead.
    // The timer set t.ts must be non-nil and locked, t must be t.ts.heap[0], and updateHeap
    // takes care of moving t within the timers heap to preserve the heap invariants.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Mar 29 14:36:24 UTC 2024
    - 37.5K bytes
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