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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* * To differentiate the two cases we ping the server when a stream times out. If the overall * connection is fine the ping will receive a pong; otherwise it won't. * * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too * long, streams created while we await the pong will reuse broken connections and inevitably
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
awaitingPong = true } if (failedPing != -1) { failWebSocket( e = SocketTimeoutException( "sent ping but didn't receive pong within " + "${pingIntervalMillis}ms (after ${failedPing - 1} successful ping/pongs)", ), isWriter = true, ) return } try { writer.writePing(ByteString.EMPTY)
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docs/en/docs/img/sponsors/mongodb.png
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docs/en/docs/img/sponsors/coherence.png
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okhttp/src/test/java/okhttp3/internal/ws/RealWebSocketTest.kt
taskFaker.advanceUntil(ns(500L)) server.processNextFrame() // Ping. client.processNextFrame() // Pong. taskFaker.advanceUntil(ns(1000L)) server.processNextFrame() // Ping. client.processNextFrame() // Pong. taskFaker.advanceUntil(ns(1500L)) server.processNextFrame() // Ping. client.processNextFrame() // Pong. } @Test fun unacknowledgedPingFailsConnection() {
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docs/en/docs/img/logo-margin/logo-teal.png
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketReaderTest.kt
} @Test fun clientTwoFrameHelloWithPongs() { data.write("010348656c".decodeHex()) // Hel data.write("8a00".decodeHex()) // Pong data.write("8a00".decodeHex()) // Pong data.write("8a00".decodeHex()) // Pong data.write("8a00".decodeHex()) // Pong data.write("80026c6f".decodeHex()) // lo clientReader.processNextFrame() callback.assertPong(EMPTY) callback.assertPong(EMPTY)
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt
import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTINUATION import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_CLOSE import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PING import okhttp3.internal.ws.WebSocketProtocol.OPCODE_CONTROL_PONG import okhttp3.internal.ws.WebSocketProtocol.OPCODE_FLAG_CONTROL import okhttp3.internal.ws.WebSocketProtocol.OPCODE_TEXT import okhttp3.internal.ws.WebSocketProtocol.PAYLOAD_BYTE_MAX
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