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Results 1 - 3 of 3 for runPlay (0.09 sec)

  1. cmd/kubeadm/app/cmd/upgrade/plan.go

    		Name:           name,
    		CurrentVersion: currentVersion,
    		NewVersion:     newVersion,
    		NodeName:       nodeName,
    	}
    }
    
    // runPlan takes care of outputting available versions to upgrade to for the user
    func runPlan(flagSet *pflag.FlagSet, flags *planFlags, args []string, printer output.Printer) error {
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Sun Mar 03 03:03:29 UTC 2024
    - 14.9K bytes
    - Viewed (0)
  2. platforms/core-runtime/launcher/src/main/java/org/gradle/launcher/cli/BuildActionsFactory.java

            //(SF) this is a workaround until this story is completed. I'm hardcoding setting the idle timeout to be max X mins.
            //this way we avoid potential runaway daemons that steal resources on linux and break builds on windows.
            //We might leave that in if we decide it's a good idea for an extra safety net.
            int maxTimeout = 2 * 60 * 1000;
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Jun 11 09:51:15 UTC 2024
    - 15.8K bytes
    - Viewed (0)
  3. cmd/kubeadm/app/util/users/users_linux.go

    	}
    	deadline := time.Now().Add(time.Second * 5)
    	for {
    		// If another process is holding a write lock, this call will exit
    		// with an error. F_SETLK is used instead of F_SETLKW to avoid
    		// the case where a runaway process grabs the exclusive lock and
    		// blocks this call indefinitely.
    		// https://man7.org/linux/man-pages/man2/fcntl.2.html
    		lock := syscall.Flock_t{Type: syscall.F_WRLCK}
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed Oct 25 16:35:10 UTC 2023
    - 20.7K bytes
    - Viewed (0)
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