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Results 1 - 3 of 3 for runPlay (0.09 sec)
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cmd/kubeadm/app/cmd/upgrade/plan.go
Name: name, CurrentVersion: currentVersion, NewVersion: newVersion, NodeName: nodeName, } } // runPlan takes care of outputting available versions to upgrade to for the user func runPlan(flagSet *pflag.FlagSet, flags *planFlags, args []string, printer output.Printer) error {
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Sun Mar 03 03:03:29 UTC 2024 - 14.9K bytes - Viewed (0) -
platforms/core-runtime/launcher/src/main/java/org/gradle/launcher/cli/BuildActionsFactory.java
//(SF) this is a workaround until this story is completed. I'm hardcoding setting the idle timeout to be max X mins. //this way we avoid potential runaway daemons that steal resources on linux and break builds on windows. //We might leave that in if we decide it's a good idea for an extra safety net. int maxTimeout = 2 * 60 * 1000;
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Tue Jun 11 09:51:15 UTC 2024 - 15.8K bytes - Viewed (0) -
cmd/kubeadm/app/util/users/users_linux.go
} deadline := time.Now().Add(time.Second * 5) for { // If another process is holding a write lock, this call will exit // with an error. F_SETLK is used instead of F_SETLKW to avoid // the case where a runaway process grabs the exclusive lock and // blocks this call indefinitely. // https://man7.org/linux/man-pages/man2/fcntl.2.html lock := syscall.Flock_t{Type: syscall.F_WRLCK}
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Wed Oct 25 16:35:10 UTC 2023 - 20.7K bytes - Viewed (0)