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Results 1 - 3 of 3 for LOOP (0.86 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt

          }
    
          val now = backend.nanoTime()
          var minDelayNanos = Long.MAX_VALUE
          var readyTask: Task? = null
          var multipleReadyTasks = false
    
          // Decide what to run. This loop's goal wants to:
          //  * Find out what this thread should do (either run a task or sleep)
          //  * Find out if there's enough work to start another thread.
          eachQueue@ for (queue in readyQueues) {
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 29 00:33:04 GMT 2024
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  2. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

       * simultaneously adopted and removed.
       */
      private val connections = ConcurrentLinkedQueue<RealConnection>()
    
      init {
        // Put a floor on the keep alive duration, otherwise cleanup will spin loop.
        require(keepAliveDuration > 0L) { "keepAliveDuration <= 0: $keepAliveDuration" }
      }
    
      fun idleConnectionCount(): Int {
        return connections.count {
          it.withLock { it.calls.isEmpty() }
        }
      }
    
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  3. CHANGELOG.md

     *  Fix: Don't crash after a web socket fails its connection upgrade. We incorrectly released
        the web socket's connections back to the pool before their resources were cleaned up.
    
     *  Fix: Don't infinite loop when a received web socket message has self-terminating compressed
        data.
    
     *  Fix: Don't fail the call when the response code is ‘HTTP 102 Processing’ or ‘HTTP 103 Early
        Hints’.
    
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Thu Apr 18 01:31:39 GMT 2024
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