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Results 1 - 3 of 3 for LOOP (0.86 sec)
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
} val now = backend.nanoTime() var minDelayNanos = Long.MAX_VALUE var readyTask: Task? = null var multipleReadyTasks = false // Decide what to run. This loop's goal wants to: // * Find out what this thread should do (either run a task or sleep) // * Find out if there's enough work to start another thread. eachQueue@ for (queue in readyQueues) {
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
* simultaneously adopted and removed. */ private val connections = ConcurrentLinkedQueue<RealConnection>() init { // Put a floor on the keep alive duration, otherwise cleanup will spin loop. require(keepAliveDuration > 0L) { "keepAliveDuration <= 0: $keepAliveDuration" } } fun idleConnectionCount(): Int { return connections.count { it.withLock { it.calls.isEmpty() } } }
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CHANGELOG.md
* Fix: Don't crash after a web socket fails its connection upgrade. We incorrectly released the web socket's connections back to the pool before their resources were cleaned up. * Fix: Don't infinite loop when a received web socket message has self-terminating compressed data. * Fix: Don't fail the call when the response code is ‘HTTP 102 Processing’ or ‘HTTP 103 Early Hints’.
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