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doc/asm.html
<h3 id="symbols">Symbols</h3> <p> Some symbols, such as <code>R1</code> or <code>LR</code>, are predefined and refer to registers. The exact set depends on the architecture. </p> <p> There are four predeclared symbols that refer to pseudo-registers. These are not real registers, but rather virtual registers maintained by the toolchain, such as a frame pointer. The set of pseudo-registers is the same for all architectures: </p>
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src/builtin/builtin.go
// not as the type of a variable. type comparable interface{ comparable } // iota is a predeclared identifier representing the untyped integer ordinal // number of the current const specification in a (usually parenthesized) // const declaration. It is zero-indexed. const iota = 0 // Untyped int. // nil is a predeclared identifier representing the zero value for a // pointer, channel, func, interface, map, or slice type.
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