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  1. src/cmd/cgo/doc.go

    When using cgo, Go must not assume that it owns all details of the
    process. In particular it needs to coordinate with C in the use of
    threads and thread-local storage. The runtime package declares a few
    variables:
    
    	var (
    		iscgo             bool
    		_cgo_init         unsafe.Pointer
    		_cgo_thread_start unsafe.Pointer
    	)
    
    Any package using cgo imports "runtime/cgo", which provides
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Sun Mar 31 09:02:45 GMT 2024
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  2. src/builtin/builtin.go

    //	Pointer to array: the number of elements in *v (even if v is nil).
    //	Slice, or map: the number of elements in v; if v is nil, len(v) is zero.
    //	String: the number of bytes in v.
    //	Channel: the number of elements queued (unread) in the channel buffer;
    //	         if v is nil, len(v) is zero.
    //
    // For some arguments, such as a string literal or a simple array expression, the
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  3. doc/go_mem.html

    *p += i
    </pre>
    
    <p>
    If <code>i</code> and <code>*p</code> start equal to 2,
    the original code does <code>*p = 3</code>,
    so a racing thread can read only 2 or 3 from <code>*p</code>.
    The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Mon Mar 04 15:54:42 GMT 2024
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