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  1. docs/changelogs/changelog_2x.md

        including a bug where the cache could be corrupted upon certain access
        patterns. We also fixed a bug where the cache was being cleared due to a
        corrupted journal. We've added APIs to configure a request's `Cache-Control`
        headers, and to manually clear the cache.
    
     *  **Request cancellation fixes.** This update fixes a bug where synchronous
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  2. docs/changelogs/changelog_4x.md

    ## Version 4.5.0
    
    _2020-04-06_
    
    **This release fixes a severe bug where OkHttp incorrectly detected and recovered from unhealthy
    connections.** Stale or canceled connections were incorrectly attempted when they shouldn't have
    been, leading to rare cases of infinite retries. Please upgrade to this release!
    
     *  Fix: don't return stale DNS entries in `DnsOverHttps`. We were caching DNS results indefinitely
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Wed Apr 17 13:25:31 GMT 2024
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  3. maven-core/plugin-manager.txt

    // 3 the component model -> interfaces for the plugin
    
    // The plugin manager should load up a directory structure of plugins.
    // - a plugin per directory where the plugin is present with its deps
    // - a plugin that has its dependencies packaged up with it
    // - implement filters and create a test where a plugin fails if the right classes are not filtered
    // - plugins with a dependency the same as the core but different versions, make it fail then fix it
    
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  4. common-protos/k8s.io/api/resource/v1alpha2/generated.proto

    message PodSchedulingContext {
      // Standard object metadata
      // +optional
      optional k8s.io.apimachinery.pkg.apis.meta.v1.ObjectMeta metadata = 1;
    
      // Spec describes where resources for the Pod are needed.
      optional PodSchedulingContextSpec spec = 2;
    
      // Status describes where resources for the Pod can be allocated.
      // +optional
      optional PodSchedulingContextStatus status = 3;
    }
    
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  5. CHANGELOG.md

        HTTP/2 to 16 MiB of unacknowledged data per connection. With this fix there is a limit of 16 MiB
        of unacknowledged data per stream and no per-connection limit.
    
     *  Fix: Don't close a `Deflater` while we're still using it to compress a web socket message. We
        had a severe bug where web sockets were closed on the wrong thread, which caused
        `NullPointerException` crashes in `Deflater`.
    
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  6. cni/README.md

    The details for the deployment & installation of this plugin were pretty much lifted directly from the
    [Calico CNI plugin](https://github.com/projectcalico/cni-plugin).
    
    Specifically:
    
    - The CNI installation script is containerized and deployed as a daemonset in k8s.  The relevant calico k8s manifests were used as the model for the istio-cni plugin's manifest:
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  7. docs/en/docs/deployment/concepts.md

    Of course, there are some cases where there's no problem in running the previous steps multiple times, in that case, it's a lot easier to handle.
    
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  8. architecture/ambient/ztunnel.md

    ### Outbound
    
    Requests leaving a pod go through the "outbound" code path on port 15001.
    This is where most of Ztunnel's logic lives.
    
    For outbound traffic, we need to first determine where the traffic is destined to.
    As Ztunnel operates at L4, we only have the destination IP/port (recovered via `SO_ORIGINAL_DST`).
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  9. docs/en/docs/tutorial/response-model.md

    * It will **limit and filter** the output data to what is defined in the return type.
        * This is particularly important for **security**, we'll see more of that below.
    
    ## `response_model` Parameter
    
    There are some cases where you need or want to return some data that is not exactly what the type declares.
    
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  10. .teamcity/src/main/kotlin/common/extensions.kt

    fun Requirements.requiresNotEc2Agent() {
        doesNotContain("teamcity.agent.name", "ec2")
        // US region agents have name "EC2-XXX"
        doesNotContain("teamcity.agent.name", "EC2")
    }
    
    /**
     * We have some "shared" host where a Linux build agent and a Windows build agent
     * both run on the same bare metal. Some builds require exclusive access to the
     * hardware resources (e.g. performance test).
     */
    fun Requirements.requiresNotSharedHost() {
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