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  1. tensorflow/c/eager/c_api_experimental.h

    // is for performance optimization by reusing an exiting unused op rather than
    // creating a new op every time. If `raw_device_name` is `NULL` or empty, it
    // does not set the device name. If it's not `NULL`, then it attempts to parse
    // and set the device name. It's effectively `TFE_OpSetDevice`, but it is faster
    // than separately calling it because if the existing op has the same
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Wed Feb 21 22:37:46 GMT 2024
    - 39.5K bytes
    - Viewed (0)
  2. tensorflow/c/experimental/grappler/grappler.h

    } TF_TriState;
    
    // TF_GrapplerItem represents a combination of a graph, one of more fetch nodes,
    // and potentially a set of nodes to feed.
    typedef struct TF_GrapplerItem TF_GrapplerItem;
    
    // Flags indicating whether existing optimizers should be turned off.
    // It's optional for plugin to set functions to return true/false. If not
    // set, proper uses configuration set by user.
    typedef struct TP_OptimizerConfigs {
      size_t struct_size;
    C
    - Registered: Tue Feb 27 12:39:08 GMT 2024
    - Last Modified: Wed Aug 03 18:08:43 GMT 2022
    - 12.5K bytes
    - Viewed (0)
  3. tensorflow/c/eager/tape.h

      typename std::unordered_map<int64_t, Gradient*>::iterator existing =
          accumulated_gradients_.find(tensor_id);
      vspace_.MarkAsResult(tangent);
      if (existing == accumulated_gradients_.end()) {
        accumulated_gradients_.emplace(tensor_id, tangent);
      } else {
        std::array<Gradient*, 2> to_aggregate;
        to_aggregate[0] = tangent;
        to_aggregate[1] = existing->second;
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Tue Apr 02 12:40:29 GMT 2024
    - 47.2K bytes
    - Viewed (1)
  4. tensorflow/c/experimental/filesystem/plugins/gcs/ram_file_block_cache.h

                   char* buffer, TF_Status* status);
    
      // Validate the given file signature with the existing file signature in the
      // cache. Returns true if the signature doesn't change or the file doesn't
      // exist before. If the signature changes, update the existing signature with
      // the new one and remove the file from cache.
      bool ValidateAndUpdateFileSignature(const std::string& filename,
    C
    - Registered: Tue Apr 23 12:39:09 GMT 2024
    - Last Modified: Mon Aug 31 04:46:34 GMT 2020
    - 10.6K bytes
    - Viewed (0)
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