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src/bytes/buffer.go
opReadRune2 readOp = 2 // Read rune of size 2. opReadRune3 readOp = 3 // Read rune of size 3. opReadRune4 readOp = 4 // Read rune of size 4. ) // ErrTooLarge is passed to panic if memory cannot be allocated to store data in a buffer. var ErrTooLarge = errors.New("bytes.Buffer: too large") var errNegativeRead = errors.New("bytes.Buffer: reader returned negative count from Read") const maxInt = int(^uint(0) >> 1)
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