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Results 1 - 10 of 404 for state (0.06 seconds)

  1. architecture/build-state-model.md

    The build state is managed by the `BuildState` class.
    An instance is created for each build in the build definition, once per build execution and is discarded at the end of the execution. 
    
    The build state also includes what is currently called the "Gradle state". The Gradle state is being merged into the build state and is mostly empty.
    
    ### Project state
    
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Wed May 22 13:39:49 GMT 2024
    - 3.4K bytes
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  2. src/main/java/jcifs/internal/smb2/lease/Smb2LeaseState.java

            // Utility class
        }
    
        /**
         * Check if state has read caching
         * @param state lease state
         * @return true if read caching is enabled
         */
        public static boolean hasReadCaching(int state) {
            return (state & SMB2_LEASE_READ_CACHING) != 0;
        }
    
        /**
         * Check if state has handle caching
         * @param state lease state
         * @return true if handle caching is enabled
         */
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Thu Aug 21 00:16:17 GMT 2025
    - 2.4K bytes
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  3. .teamcity/pluginData/Check/plugin-settings.xml

          <states>
            <state type="buildAddedToQueue" enabled="false" />
            <state type="buildRemovedFromQueue" enabled="true" />
            <state type="buildStarted" enabled="true" />
            <state type="changesLoaded" enabled="true" />
            <state type="buildInterrupted" enabled="true" />
            <state type="beforeBuildFinish" enabled="false" />
            <state type="buildFinished" enabled="true" />
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Tue May 18 02:15:16 GMT 2021
    - 2.2K bytes
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  4. src/main/java/jcifs/internal/smb2/lease/DirectoryLeaseState.java

        /**
         * Check if directory can cache enumeration results
         * @param state lease state
         * @return true if directory enumeration can be cached
         */
        public static boolean canCacheEnumeration(int state) {
            return Smb2LeaseState.hasReadCaching(state);
        }
    
        /**
         * Check if directory can keep handles open
         * @param state lease state
         * @return true if directory handles can be kept open
         */
    Created: Sun Apr 05 00:10:12 GMT 2026
    - Last Modified: Sat Aug 23 02:21:31 GMT 2025
    - 2.5K bytes
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  5. tests/test_dependency_yield_except_httpexception.py

    
    @pytest.fixture(autouse=True)
    def reset_state_and_db():
        global fake_database
        global state
        fake_database = initial_fake_database.copy()
        state = initial_state.copy()
    
    
    client = TestClient(app)
    
    
    def test_dependency_gets_exception():
        assert state["except"] is False
        assert state["finally"] is False
        response = client.put("/invalid-user/rick", json="Morty")
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Mon Sep 29 03:29:38 GMT 2025
    - 1.9K bytes
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  6. android/guava/src/com/google/common/util/concurrent/AggregateFutureState.java

            AggregateFutureState<?> state, @Nullable Set<Throwable> expect, Set<Throwable> update) {
          synchronized (state) {
            if (state.seenExceptionsField == expect) {
              state.seenExceptionsField = update;
            }
          }
        }
    
        @Override
        int decrementAndGetRemainingCount(AggregateFutureState<?> state) {
          synchronized (state) {
            return --state.remainingField;
          }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Aug 07 16:05:33 GMT 2025
    - 8.5K bytes
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  7. guava/src/com/google/common/base/AbstractIterator.java

        checkState(state != State.FAILED);
        switch (state) {
          case DONE:
            return false;
          case READY:
            return true;
          default:
        }
        return tryToComputeNext();
      }
    
      private boolean tryToComputeNext() {
        state = State.FAILED; // temporary pessimism
        next = computeNext();
        if (state != State.DONE) {
          state = State.READY;
          return true;
        }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 2.4K bytes
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  8. samples/slack/src/main/java/okhttp3/slack/OAuthSessionFactory.java

        if (mockWebServer == null) throw new IllegalStateException();
    
        ByteString state = randomToken();
        synchronized (this) {
          listeners.put(state, listener);
        }
    
        return slackApi.authorizeUrl(scopes, redirectUrl(), state, team);
      }
    
      private ByteString randomToken() {
        byte[] bytes = new byte[16];
        secureRandom.nextBytes(bytes);
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Thu Aug 12 07:26:27 GMT 2021
    - 3.8K bytes
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  9. android/guava-tests/test/com/google/common/util/concurrent/AbstractIdleServiceTest.java

          startUpCalled++;
          assertEquals(State.STARTING, state());
        }
    
        @Override
        protected void shutDown() throws Exception {
          assertEquals(1, startUpCalled);
          assertEquals(0, shutDownCalled);
          shutDownCalled++;
          assertEquals(State.STOPPING, state());
        }
    
        @Override
        protected Executor executor() {
          transitionStates.add(state());
          return directExecutor();
        }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Mar 12 17:47:10 GMT 2026
    - 7.7K bytes
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  10. android/guava/src/com/google/common/base/AbstractIterator.java

        checkState(state != State.FAILED);
        switch (state) {
          case DONE:
            return false;
          case READY:
            return true;
          default:
        }
        return tryToComputeNext();
      }
    
      private boolean tryToComputeNext() {
        state = State.FAILED; // temporary pessimism
        next = computeNext();
        if (state != State.DONE) {
          state = State.READY;
          return true;
        }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Sun Dec 22 03:38:46 GMT 2024
    - 2.4K bytes
    - Click Count (0)
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