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guava-gwt/src-super/com/google/common/base/super/com/google/common/base/Platform.java
/** @author Jesse Wilson */ final class Platform { static CharMatcher precomputeCharMatcher(CharMatcher matcher) { // CharMatcher.precomputed() produces CharMatchers that are maybe a little // faster (and that's debatable), but definitely more memory-hungry. We're // choosing to turn .precomputed() into a no-op in GWT, because it doesn't // seem to be a worthwhile tradeoff in a browser. return matcher; }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon May 27 13:56:56 UTC 2024 - 2K bytes - Viewed (0) -
android/guava-tests/benchmark/com/google/common/collect/MinMaxPriorityQueueBenchmark.java
void pollAndAdd(int reps) { for (int i = 0; i < reps; i++) { // TODO(kevinb): precompute random #s? queue.add(queue.poll() ^ random.nextInt()); } } @Benchmark void populate(int reps) { for (int i = 0; i < reps; i++) { queue.clear(); for (int j = 0; j < size; j++) { // TODO(kevinb): precompute random #s? queue.add(random.nextInt()); } } } /**
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Apr 19 19:24:36 UTC 2023 - 4.3K bytes - Viewed (0) -
build-logic-commons/basics/src/main/kotlin/gradlebuild/basics/BuildEnvironment.kt
* since this whole object is kept in the classloader between builds. * Anything that changes must be in a val with a get() method that recomputes the value each time. */ object BuildEnvironment { /** * A selection of environment variables injected into the environment by the `codeql-env.sh` script. */ private
Registered: Wed Nov 06 11:36:14 UTC 2024 - Last Modified: Wed Oct 09 08:19:42 UTC 2024 - 4.9K bytes - Viewed (0)