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  1. cmd/veeam-sos-api.go

    //     Optional value, default 64, range: 1-unlimited
    //
    //   - <S3MultiObjectDeleteLimit>
    //     Some of the Veeam products use Multi Delete operations. This setting can reduce how many objects are included in one
    //     multi-delete operation. The same registry key setting overwrites the storage-defined setting.
    //     Optional value, default 1000, range: 1-unlimited (S3 standard maximum is 1000 and should not be set higher)
    //
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Thu Aug 15 00:34:56 GMT 2024
    - 8.8K bytes
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  2. src/main/java/org/codelibs/fess/app/web/admin/fileconfig/CreateForm.java

        public String configParameter;
    
        /** The maximum crawling depth (0 to 2147483647, 0 means unlimited). */
        @Min(value = 0)
        @Max(value = 2147483647)
        @ValidateTypeFailure
        public Integer depth;
    
        /** The maximum number of documents to access during crawling (0 means unlimited). */
        @Min(value = 0)
        @Max(value = 9223372036854775807L)
        @ValidateTypeFailure
        public Long maxAccessCount;
    Created: Sat Dec 20 09:19:18 GMT 2025
    - Last Modified: Thu Jul 17 08:28:31 GMT 2025
    - 5.6K bytes
    - Click Count (0)
  3. docs/minio-limits.md

    |:--------------------------------------------------------------------------------|:--------------------------------------------------------------------------------|
    | Maximum number of buckets                                                       | unlimited (we recommend not beyond 500000 buckets) - see NOTE:                  |
    | Maximum number of objects per bucket                                            | no-limit                                                                        |
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 6K bytes
    - Click Count (0)
  4. cmd/server-rlimit.go

    	if err != nil {
    		return err
    	}
    
    	if vssLimit > 0 && vssLimit < humanize.GiByte {
    		logger.Info("WARNING: maximum virtual memory limit (%s) is too small for 'go runtime', please consider setting `ulimit -v` to unlimited",
    			humanize.IBytes(vssLimit))
    	}
    
    	if ctx.MemLimit > 0 {
    		debug.SetMemoryLimit(int64(ctx.MemLimit))
    	}
    
    	// Do not use RLIMIT_AS as that is not useful and at times on systems < 4Gi
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Tue Jul 02 15:09:36 GMT 2024
    - 2.8K bytes
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  5. docs/en/docs/features.md

    * Support for complex user authentication systems, **database connections**, etc.
    * **No compromise** with databases, frontends, etc. But easy integration with all of them.
    
    ### Unlimited "plug-ins" { #unlimited-plug-ins }
    
    Or in other way, no need for them, import and use the code you need.
    
    Created: Sun Dec 28 07:19:09 GMT 2025
    - Last Modified: Sat Oct 11 17:48:49 GMT 2025
    - 9.5K bytes
    - Click Count (0)
  6. docs/distributed/DESIGN.md

    a single erasure coding unit within a MinIO deployment. An object is sharded within an erasure set. Erasure set size is automatically calculated based on the number of drives. MinIO supports unlimited number of drives but each erasure set can be up to 16 drives and a minimum of 2 drives.
    
    - We limited the number of drives to 16 for erasure set because, erasure code shards more than 16 can become chatty and do not have any performance advantages. Additionally since 16 drive erasure set gives...
    Created: Sun Dec 28 19:28:13 GMT 2025
    - Last Modified: Wed Feb 26 09:25:50 GMT 2025
    - 8K bytes
    - Click Count (2)
  7. fess-crawler/src/test/resources/extractor/eml/sample1.eml

    メールは配信されません。
    
    ◆配信されるメールの種類の変更について◆===============================
    配信メールの種類の変更を希望される方は、下記のURLにある
    「配信メールの設定」からサインインし、ご希望のメールを選択してください。
    
    <現在、配信されているニュースメール>
    Newsダイジェスト
    PSストアニュース(ゲーム)
    PSストアニュース(ビデオ)
    「Music Unlimited」(ミュージックアンリミテッド) ニュース
    "PlayStation 3"システムソフトウェア アップデートのお知らせ
    "PlayStation Vita"システムソフトウェア アップデートのお知らせ
    "PSP"「プレイステーション・ポータブル」システムソフトウェア アップデートのお知らせ 
    
    ▽「配信メールの設定」はこちらから
    http://www.jp.playstation.com/R/optin_top
    
    Created: Sat Dec 20 11:21:39 GMT 2025
    - Last Modified: Sat Jan 16 07:50:35 GMT 2016
    - 9.3K bytes
    - Click Count (0)
  8. LICENSES/third_party/forked/gonum/graph/LICENSE

    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
    FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    Created: Fri Dec 26 09:05:12 GMT 2025
    - Last Modified: Thu Jul 08 11:48:19 GMT 2021
    - 1.5K bytes
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  9. LICENSE

    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    Created: Tue Dec 30 11:13:12 GMT 2025
    - Last Modified: Fri Aug 09 14:54:31 GMT 2024
    - 1.4K bytes
    - Click Count (0)
  10. LICENSES/vendor/github.com/antlr4-go/antlr/v4/LICENSE

    ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR
    CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    Created: Fri Dec 26 09:05:12 GMT 2025
    - Last Modified: Mon Apr 22 17:54:32 GMT 2024
    - 1.6K bytes
    - Click Count (0)
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