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internal/bucket/replication/replication.go
return rules[i].Priority > rules[j].Priority && rules[i].Destination.String() == rules[j].Destination.String() }) return rules } // GetDestination returns destination bucket and storage class. func (c Config) GetDestination() Destination { if len(c.Rules) > 0 { return c.Rules[0].Destination } return Destination{} } // Replicate returns true if the object should be replicated.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Mar 28 17:44:56 UTC 2024 - 8.9K bytes - Viewed (0)