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Results 1 - 4 of 4 for AwayFromZero (0.21 sec)

  1. src/math/big/roundingmode_string.go

    	// Re-run the stringer command to generate them again.
    	var x [1]struct{}
    	_ = x[ToNearestEven-0]
    	_ = x[ToNearestAway-1]
    	_ = x[ToZero-2]
    	_ = x[AwayFromZero-3]
    	_ = x[ToNegativeInf-4]
    	_ = x[ToPositiveInf-5]
    }
    
    const _RoundingMode_name = "ToNearestEvenToNearestAwayToZeroAwayFromZeroToNegativeInfToPositiveInf"
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Apr 11 20:24:07 UTC 2023
    - 819 bytes
    - Viewed (0)
  2. src/math/big/floatexample_test.go

    			f := new(big.Float).SetPrec(2).SetMode(mode).SetFloat64(f64)
    			fmt.Printf("  %*g", len(mode.String()), f)
    		}
    		fmt.Println()
    	}
    
    	// Output:
    	//    x  ToNearestEven  ToNearestAway  ToZero  AwayFromZero  ToNegativeInf  ToPositiveInf
    	//  2.6              3              3       2             3              2              3
    	//  2.5              2              3       2             3              2              3
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Jun 06 15:46:54 UTC 2024
    - 4.1K bytes
    - Viewed (0)
  3. src/math/big/floatmarsh_test.go

    	for _, test := range floatVals {
    		for _, sign := range []string{"", "+", "-"} {
    			for _, prec := range []uint{0, 1, 2, 10, 53, 64, 100, 1000} {
    				for _, mode := range []RoundingMode{ToNearestEven, ToNearestAway, ToZero, AwayFromZero, ToNegativeInf, ToPositiveInf} {
    					medium.Reset() // empty buffer for each test case (in case of failures)
    					x := sign + test
    
    					var tx Float
    					_, _, err := tx.SetPrec(prec).SetMode(mode).Parse(x, 0)
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jan 23 18:18:05 UTC 2023
    - 4.5K bytes
    - Viewed (0)
  4. src/math/big/bits_test.go

    	}
    
    	// round
    	f := z.Float() // rounded to zero
    	if mode == ToNearestAway {
    		panic("not yet implemented")
    	}
    	if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero {
    		// round away from zero
    		f.SetMode(ToZero).SetPrec(prec)
    		f.Add(f, Bits{int(r) + 1}.Float())
    	}
    	return f
    }
    
    // Float returns the *Float z of the smallest possible precision such that
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:00:11 UTC 2024
    - 5.1K bytes
    - Viewed (0)
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