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Results 1 - 10 of 16 for platformName (0.27 sec)

  1. platforms/native/platform-native/src/testFixtures/groovy/org/gradle/ide/visualstudio/fixtures/ProjectFile.groovy

            return projectXml.ItemGroup.find({it.'@Label' == label}) as Node
        }
    
        class Configuration {
            String name
            String platformName
    
            Configuration(String name, String platformName) {
                this.name = name
                this.platformName = platformName
            }
    
            ProjectFile getProject() {
                return ProjectFile.this
            }
    
            String getOutputDir() {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Nov 16 20:20:03 UTC 2023
    - 5.7K bytes
    - Viewed (0)
  2. platforms/software/platform-base/src/main/java/org/gradle/platform/base/internal/DefaultPlatformRequirement.java

        private final String platformName;
    
        public static PlatformRequirement create(String name) {
            return new DefaultPlatformRequirement(name);
        }
    
        public DefaultPlatformRequirement(String platformName) {
            this.platformName = platformName;
        }
    
        @Override
        public String getPlatformName() {
            return platformName;
        }
    
        @Override
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Oct 11 12:16:09 UTC 2023
    - 1.6K bytes
    - Viewed (0)
  3. platforms/ide/ide-native/src/test/groovy/org/gradle/ide/visualstudio/tasks/internal/VisualStudioProjectFileTest.groovy

        }
    
        private VisualStudioProjectConfiguration configuration(def configName, def platformName, def defines, def includes) {
            return Stub(VisualStudioProjectConfiguration) {
                getName() >> "${configName}|${platformName}"
                getConfigurationName() >> configName
                getPlatformName() >> platformName
                getTargetBinary() >> Stub(VisualStudioTargetBinary) {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:12 UTC 2023
    - 6.2K bytes
    - Viewed (0)
  4. platforms/native/platform-native/src/main/java/org/gradle/nativeplatform/platform/internal/NativePlatforms.java

                // Always use x86 as default on windows
                return platformName(OS_WINDOWS, ARCH_X86);
            }
            if (os.isLinux()) {
                return platformName(OS_LINUX, architecture.getName());
            }
            if (os.isMacOsX()) {
                return platformName(OS_OSX, architecture.getName());
            }
            return platformName(OS_UNIX, ARCH_X86);
        }
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Nov 16 20:20:03 UTC 2023
    - 4.7K bytes
    - Viewed (0)
  5. platforms/ide/ide-native/src/main/java/org/gradle/ide/visualstudio/internal/VisualStudioProjectConfiguration.java

        private final String platformName = "Win32";
        private final VisualStudioTargetBinary binary;
    
        public VisualStudioProjectConfiguration(DefaultVisualStudioProject vsProject, String configurationName, VisualStudioTargetBinary binary) {
            this.vsProject = vsProject;
            this.configurationName = configurationName;
            this.name = configurationName + "|" + platformName;
            this.binary = binary;
        }
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:12 UTC 2023
    - 2.2K bytes
    - Viewed (0)
  6. platforms/native/platform-native/src/main/java/org/gradle/nativeplatform/toolchain/GccCompatibleToolChain.java

        /**
         * Add support for target platform specified by name.
         */
        void target(String platformName);
    
        /**
         * Add configuration for a target platform specified by name with additional configuration action.
         */
        void target(String platformName, Action<? super GccPlatformToolChain> action);
    
        /**
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Nov 16 20:20:03 UTC 2023
    - 2.1K bytes
    - Viewed (0)
  7. platforms/ide/ide-native/src/test/groovy/org/gradle/ide/visualstudio/internal/VisualStudioProjectRegistryTest.groovy

            vsConfig1.project.name == "mainExe"
            vsConfig1.configurationName == "vsConfig1"
            vsConfig1.platformName == "Win32"
    
            and:
            vsConfig2.type == "Makefile"
            vsConfig2.project.name == "mainExe"
            vsConfig2.configurationName == "vsConfig2"
            vsConfig2.platformName == "Win32"
        }
    
        def "visual studio project contains sources for native binaries for all configurations"() {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:12 UTC 2023
    - 5.1K bytes
    - Viewed (0)
  8. platforms/ide/ide-native/src/main/groovy/org/gradle/ide/visualstudio/tasks/internal/VisualStudioProjectFile.groovy

            configNode.appendNode("Configuration", configuration.configurationName)
            configNode.appendNode("Platform", configuration.platformName)
            final configCondition = "'\$(Configuration)|\$(Platform)'=='${configuration.name}'"
    
            def vsOutputDir = ".vs\\${configuration.project.name}\\\$(Configuration)"
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:12 UTC 2023
    - 5.9K bytes
    - Viewed (0)
  9. tensorflow/compiler/jit/get_compiler_ir.h

    // using library runtime `runtime` on a platform `platform_name` with given
    // `inputs_arg_shape_and_dtype` and `input_handles`.
    absl::StatusOr<std::string> GetCompilerIr(
        IrExportStage stage, ProcessFunctionLibraryRuntime* pflr,
        absl::string_view func_name, absl::string_view platform_name,
        EagerContext* context,
        absl::Span<const ArgShapeAndDType> input_arg_shape_and_dtype,
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Thu Feb 22 06:59:07 UTC 2024
    - 2.6K bytes
    - Viewed (0)
  10. platforms/documentation/docs/src/snippets/native-binaries/sourceset-variant/groovy/src/main/windows/platform-windows.c

    #include "platform.h"
    
    const char* platform_name = "Windows";
    
    int max_path_length() { return 260; }
    
    // 640K ought to be enough for anybody.
    unsigned long long max_memory() { return KB(640); }
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Nov 27 17:53:42 UTC 2023
    - 229 bytes
    - Viewed (0)
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