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Results 1 - 7 of 7 for Optimize (0.19 sec)

  1. internal/config/storageclass/help.go

    			Optional:    true,
    			Type:        "string",
    		},
    		config.HelpKV{
    			Key:         Optimize,
    			Description: `optimize parity calculation for standard storage class, set 'capacity' for capacity optimized (no additional parity)` + defaultHelpPostfix(Optimize),
    			Optional:    true,
    			Type:        "string",
    		},
    		config.HelpKV{
    			Key:         config.Comment,
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Tue Mar 26 22:06:19 GMT 2024
    - 1.8K bytes
    - Viewed (0)
  2. docs/en/docs/reference/responses.md

        PlainTextResponse,
        RedirectResponse,
        Response,
        StreamingResponse,
        UJSONResponse,
    )
    ```
    
    ## FastAPI Responses
    
    There are a couple of custom FastAPI response classes, you can use them to optimize JSON performance.
    
    ::: fastapi.responses.UJSONResponse
        options:
            members:
                - charset
                - status_code
                - media_type
                - body
                - background
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Apr 18 19:53:19 GMT 2024
    - 3.7K bytes
    - Viewed (0)
  3. callbacks.go

    		stmt              = db.Statement
    		resetBuildClauses bool
    	)
    
    	if len(stmt.BuildClauses) == 0 {
    		stmt.BuildClauses = p.Clauses
    		resetBuildClauses = true
    	}
    
    	if optimizer, ok := db.Statement.Dest.(StatementModifier); ok {
    		optimizer.ModifyStatement(stmt)
    	}
    
    	// assign model values
    	if stmt.Model == nil {
    		stmt.Model = stmt.Dest
    	} else if stmt.Dest == nil {
    		stmt.Dest = stmt.Model
    	}
    
    Go
    - Registered: Sun May 05 09:35:13 GMT 2024
    - Last Modified: Tue Mar 26 03:33:36 GMT 2024
    - 8.6K bytes
    - Viewed (1)
  4. build-logic-commons/module-identity/src/main/kotlin/gradlebuild.module-jar.gradle.kts

    }
    
    /**
     * Walk the resolved graph and discover all external dependencies that are not transitive dependencies
     * of project dependencies. This optimizes module loading during runtime, as we will only load external
     * modules that are not loaded transitively by other project modules.
     *
    Plain Text
    - Registered: Wed May 01 11:36:15 GMT 2024
    - Last Modified: Thu Mar 28 20:26:58 GMT 2024
    - 4.3K bytes
    - Viewed (0)
  5. okhttp/src/main/kotlin/okhttp3/Protocol.kt

       */
      H2_PRIOR_KNOWLEDGE("h2_prior_knowledge"),
    
      /**
       * QUIC (Quick UDP Internet Connection) is a new multiplexed and secure transport atop UDP,
       * designed from the ground up and optimized for HTTP/2 semantics. HTTP/1.1 semantics are layered
       * on HTTP/2.
       *
       * QUIC is not natively supported by OkHttp, but provided to allow a theoretical interceptor that
       * provides support.
       */
      QUIC("quic"),
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 06 04:17:33 GMT 2024
    - 4.4K bytes
    - Viewed (1)
  6. docs/compression/README.md

    MinIO uses [`klauspost/compress/s2`](https://github.com/klauspost/compress/tree/master/s2)
    streaming compression due to its stability and performance.
    
    This algorithm is specifically optimized for machine generated content.
    Write throughput is typically at least 500MB/s per CPU core,
    and scales with the number of available CPU cores.
    Decompression speed is typically at least 1GB/s.
    
    Plain Text
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Mon Mar 11 11:55:34 GMT 2024
    - 5.1K bytes
    - Viewed (0)
  7. okhttp/src/main/kotlin/okhttp3/internal/idn/IdnaMappingTable.kt

     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    package okhttp3.internal.idn
    
    import okio.BufferedSink
    
    /**
     * An IDNA mapping table optimized for small code and data size.
     *
     * Code Points in Sections
     * =======================
     *
     * The full range of code points is 0..0x10fffe. We can represent any of these code points with 21
     * bits.
     *
    Plain Text
    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Tue Apr 02 11:39:58 GMT 2024
    - 9K bytes
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