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  1. docs/contribute/concurrency.md

    ## Connection Pool
    
    A primary responsibility for any HTTP client is to efficiently manage network connections. Creating and establishing new connections require a fair amount of overhead and added latency. OkHttp will make every effort to reuse existing connections to avoid this overhead and added latency.
    
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  2. okhttp/src/main/kotlin/okhttp3/WebSocketListener.kt

       */
      open fun onClosed(
        webSocket: WebSocket,
        code: Int,
        reason: String,
      ) {
      }
    
      /**
       * Invoked when a web socket has been closed due to an error reading from or writing to the
       * network. Both outgoing and incoming messages may have been lost. No further calls to this
       * listener will be made.
       */
      open fun onFailure(
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  3. okhttp/src/main/kotlin/okhttp3/internal/connection/RoutePlanner.kt

         * canceled, even if this plan is canceled.
         */
        fun retry(): Plan?
      }
    
      /**
       * What to do once a plan has executed.
       *
       * If [nextPlan] is not-null, another attempt should be made by following it. If [throwable] is
       * non-null, it should be reported to the user should all further attempts fail.
       *
       * The two values are independent: results can contain both (recoverable error), neither
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  4. okhttp/src/main/kotlin/okhttp3/RequestBody.kt

       *
       * By default OkHttp will attempt to retransmit request bodies when the original request fails
       * due to any of:
       *
       *  * A stale connection. The request was made on a reused connection and that reused connection
       *    has since been closed by the server.
       *  * A client timeout (HTTP 408).
       *  * A authorization challenge (HTTP 401 and 407) that is satisfied by the [Authenticator].
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