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src/arena/arena.go
} // NewArena allocates a new arena. func NewArena() *Arena { return &Arena{a: runtime_arena_newArena()} } // Free frees the arena (and all objects allocated from the arena) so that // memory backing the arena can be reused fairly quickly without garbage // collection overhead. Applications must not call any method on this // arena after it has been freed. func (a *Arena) Free() { runtime_arena_arena_Free(a.a) a.a = nil
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